I have a Mask component applied to a Panel within an Canvas. The mask is using a sprite to achieve the rounded corners. Everything looks good in the editor, but when I deploy to my Google Pixel phone the mask is ignored.
I found this post, but the solution to apply a Rect2d mask doesn't allow for a custom sprite and thus no rounded corners.
I also tried toggling the "Disable Depth and Stencil" and "Use 32-bit Display Buffer" open in the Player Settings, but that had no affect.
I'm using Unity 5 Free Edition with the GoogleVR SDK and a Google Pixel phone running the latest version of Android OS, v7.1 (Nougat).
Are there any known issues with masks on Android? Anything I'm missing?