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I have a Mask component applied to a Panel within an Canvas. The mask is using a sprite to achieve the rounded corners. Everything looks good in the editor, but when I deploy to my Google Pixel phone the mask is ignored.

You can see the issue HERE

I found this post, but the solution to apply a Rect2d mask doesn't allow for a custom sprite and thus no rounded corners.

I also tried toggling the "Disable Depth and Stencil" and "Use 32-bit Display Buffer" open in the Player Settings, but that had no affect.

I'm using Unity 5 Free Edition with the GoogleVR SDK and a Google Pixel phone running the latest version of Android OS, v7.1 (Nougat).

Are there any known issues with masks on Android? Anything I'm missing?

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eklimcz
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  • I have the same problem and I found [this answer](http://answers.unity3d.com/questions/964309/cardboard-related-mask-shader-issue.html) from JBPrime. It's work for me. – User 28 May 24 '17 at 11:25

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