This is a followup to my earlier question about deciding if a hand is ready.
Knowledge of mahjong rules would be excellent, but a poker- or romme-based background is also sufficient to understand this question.
In Mahjong 14 tiles (tiles are like cards in Poker) are arranged to 4 sets and a pair. A straight ("123") always uses exactly 3 tiles, not more and not less. A set of the same kind ("111") consists of exactly 3 tiles, too. This leads to a sum of 3 * 4 + 2 = 14 tiles.
There are various exceptions like Kan or Thirteen Orphans that are not relevant here. Colors and value ranges (1-9) are also not important for the algorithm.
A hand consists of 13 tiles, every time it's our turn we get to pick a new tile and have to discard any tile so we stay on 13 tiles - except if we can win using the newly picked tile.
A hand that can be arranged to form 4 sets and a pair is "ready". A hand that requires only 1 tile to be exchanged is said to be "tenpai", or "1 from ready". Any other hand has a shanten-number which expresses how many tiles need to be exchanged to be in tenpai. So a hand with a shanten number of 1 needs 1 tile to be tenpai (and 2 tiles to be ready, accordingly). A hand with a shanten number of 5 needs 5 tiles to be tenpai and so on.
I'm trying to calculate the shanten number of a hand. After googling around for hours and reading multiple articles and papers on this topic, this seems to be an unsolved problem (except for the brute force approach). The closest algorithm I could find relied on chance, i.e. it was not able to detect the correct shanten number 100% of the time.
Rules
I'll explain a bit on the actual rules (simplified) and then my idea how to tackle this task. In mahjong, there are 4 colors, 3 normal ones like in card games (ace, heart, ...) that are called "man", "pin" and "sou". These colors run from 1 to 9 each and can be used to form straights as well as groups of the same kind. The forth color is called "honors" and can be used for groups of the same kind only, but not for straights. The seven honors will be called "E, S, W, N, R, G, B".
Let's look at an example of a tenpai hand: 2p, 3p, 3p, 3p, 3p, 4p, 5m, 5m, 5m, W, W, W, E
. Next we pick an E
. This is a complete mahjong hand (ready) and consists of a 2-4 pin street (remember, pins can be used for straights), a 3 pin triple, a 5 man triple, a W triple and an E pair.
Changing our original hand slightly to 2p, 2p, 3p, 3p, 3p, 4p, 5m, 5m, 5m, W, W, W, E
, we got a hand in 1-shanten, i.e. it requires an additional tile to be tenpai. In this case, exchanging a 2p for an 3p brings us back to tenpai so by drawing a 3p and an E we win.
1p, 1p, 5p, 5p, 9p, 9p, E, E, E, S, S, W, W
is a hand in 2-shanten. There is 1 completed triplet and 5 pairs. We need one pair in the end, so once we pick one of 1p, 5p, 9p, S or W we need to discard one of the other pairs. Example: We pick a 1 pin and discard an W. The hand is in 1-shanten now and looks like this: 1p, 1p, 1p, 5p, 5p, 9p, 9p, E, E, E, S, S, W
. Next, we wait for either an 5p, 9p or S. Assuming we pick a 5p and discard the leftover W, we get this: 1p, 1p, 1p, 5p, 5p, 5p, 9p, 9p, E, E, E, S, S
. This hand is in tenpai in can complete on either a 9 pin or an S.
To avoid drawing this text in length even more, you can read up on more example at wikipedia or using one of the various search results at google. All of them are a bit more technical though, so I hope the above description suffices.
Algorithm
As stated, I'd like to calculate the shanten number of a hand. My idea was to split the tiles into 4 groups according to their color. Next, all tiles are sorted into sets within their respective groups to we end up with either triplets, pairs or single tiles in the honor group or, additionally, streights in the 3 normal groups. Completed sets are ignored. Pairs are counted, the final number is decremented (we need 1 pair in the end). Single tiles are added to this number. Finally, we divide the number by 2 (since every time we pick a good tile that brings us closer to tenpai, we can get rid of another unwanted tile).
However, I can not prove that this algorithm is correct, and I also have trouble incorporating straights for difficult groups that contain many tiles in a close range. Every kind of idea is appreciated. I'm developing in .NET, but pseudo code or any readable language is welcome, too.