I'm working in php with 3D geometries(not the best choice,I know...). I have K coplanar 3D points, also with x,y,z value. Together they form a polygon. I need to triangulate this polygon. I have already a working delaunay traingulation function which works for 2D Polygons. So I want to rotate the given points, so that they lay on a plane parallel to the x,y plane. After that I can triangulated it using the x,y values. The following pseudocode shall describe how I want to get to this goal.
I build up the following code with reference on this (I'm usign the answer accepted from the OP): https://math.stackexchange.com/questions/180418/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in-3d, but it doesn't work as I expected. In order to know if it worked, every mapped point shall then have the same 'z' value. Here is the question, how do I get the correct rotation matrix? Or did I made a conceptual mistake?
function matrixRotationMapping(Point $p, Point $q, Point $r)
{
$normalPolygon =calculatePlaneNormal($p, $q, $r);
$v = crossProduct($normalPolygon, new Point(0, 0, 1));
$c = dotProduct($normalPolygon, new Point(0, 0, 1));
$matrix = buildRotationMatrix($v, $c);
return $matrix;
}
function buildRotationMatrix($v, $c)
{
$R2 = new Matrix(array(array(1, -$v->z, $v->y), array($v->z, 1, -$v->x), array(-$v->y, $v->x, 1)));
$costant = 1/(1+$c);
$R3 = multiplyMatrices($R2, $R2);
$R3 = multiplyMatricesWithFactor($R3, $costant);
$finalMatrix = sumMatrices($R2, $R3);
return $finalMatrix;
}
function calc2DMapping($points)
{
$rotationMatrix = matrixRotationMapping($points[0], $points[1], $points[2]);
foreach($points as $point)
{
$mappedPoint = $rotationMatrix->multiplyWithPoint($point);
$mappedPoints[] = new MappedPoint($mappedPoint);
}
}
I found another helpful description of the problem, but I wasn't able to implement it: Mapping coordinates from plane given by normal vector to XY plane
Thanks in advance for your attention.