I've imported my project to Bitbucket, and trying to set Unity cloud build for it. Everything seems ok, the cloud tries to compile the project for iOS target, but with no success.
Here is the part of log:
37284: [Unity] Ignoring 'Assets/UnityCloud/Scripts/Editor/UnityEditor.CloudBuild.dll' because we're compiling for iOSSupport
37285: [Unity] Plugin 'libeveryplay.so' is used from several locations:
37286: [Unity] Assets/Plugins/Everyplay/AndroidDynamicLibraries/armeabi-v7a/libeveryplay.so would be copied to /libeveryplay.so
37287: [Unity] Assets/Plugins/Everyplay/AndroidDynamicLibraries/x86/libeveryplay.so would be copied to /libeveryplay.so
37288: [Unity] Please fix plugin settings and try again.
37289: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
37290: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Strings 37285 and 37288 are red and the project can't be compiled. Files libeveryplay.so are marked for android only in the project, but, as I understand, the cloud tries to include tham both, and compile failed.