Questions tagged [unity3d-cloud-build]
13 questions
6
votes
1 answer
Continously deploy from Unity Cloud Build to Google Play Store
Are there any deployment tools that bridges the gap between Unity Cloud Build and the Google Play Store in order to continuously deploy generated APKs to the store?

Jay Wick
- 12,325
- 10
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- 78
4
votes
1 answer
Execute a bash script in Unity Cloud Build
My requirement is to execute a bash script "PostProcessShellScript.sh" in PostProcessBuild. Unity build runs fine, but build fails in Unity Cloud Build.
Below is my code :
public static void OnPostProcessBuild(BuildTarget target, string…

Surbhi
- 163
- 2
- 13
3
votes
1 answer
Unity cloud build with Everyplay plugin
I've imported my project to Bitbucket, and trying to set Unity cloud build for it. Everything seems ok, the cloud tries to compile the project for iOS target, but with no success.
Here is the part of log:
37284: [Unity] Ignoring…

user3770313
- 73
- 4
2
votes
0 answers
iOS Unity Cloud Build + Firebase database
I was having an issue on Firebase Auth with iOS Unity Cloud Build before, so I try to manually add other required frameworks and libraries, then it can fix my issue. (following this thread: Firebase Xcode linker command error using Firebase Unity…

Goondude
- 101
- 1
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- 10
1
vote
1 answer
Unity cloud build bash script to modify files, using the $WORKSPACE variable
I'm trying to create a shell script that runs only on the prod versions of the cloud build targets. Its goal is to replace the bundle id and firebase config files for the production values. I'm using the $WORKSPACE environment variable to achieve…

Teo.sk
- 2,619
- 5
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1
vote
1 answer
How to solve 'Failed to register for remote notifications', to receive push notifications on an iOS game that has built by 'Unity Cloud Build'
We use to build my project using the "Unity cloud build" service for both Android and iOS, using Firebase as our backend. Recently we decided to add the "push notification" capability to our project to enhance user experience.
I started to test…

Mehdi Sabouri
- 141
- 1
- 8
1
vote
1 answer
Unity Cloud Build + Firebase 5.6.1 not working
I recently upgraded firebase to the latest version (5.6.1). Local builds are working just fine, however I get errors when using Unity Cloud build with the updated files.
Some of my errors include:
Error (Not a directory) occured whilst enumerating…

Jed Lankitus
- 11
- 2
1
vote
0 answers
Unity Cloud Build iOS error Multiple commands produce
Im developing my mobile game on iOS by Unity Cloud Build. Im getting errors:
370: + Building with Xcode 10.0
371: ▸ ❌; error: Multiple commands produce…

TheWorstCoder
- 101
- 7
1
vote
0 answers
Unity Cloud Build link with Continuous Integration systems
After a successful build in Unity Cloud Build I would like to send the generated .zip file url to a Continuous Integration system like Travis CI in order to to deploy that file into another server. To do this right now I need to call a custom…

Alejandro Morán
- 669
- 1
- 13
- 36
0
votes
2 answers
100s of Duplicate class Build errors in Unity Cloud Build after Firebase upgrade
We have a Unity project (Unity 2019.2.15f1) where we are using multiple Firebase Plugins:
Cloud Storage, Messaging & Remote Config
We recently updated the Firebase Unity Plugins from v6.7.0 to v6.15.2
The local build passed & even worked on Android…

Eco Apps
- 53
- 9
0
votes
2 answers
Unity - Distribution build crash - EXC_BAD_ACCESS - KERN_INVALID_ADDRESS
I have developed a game on Unity (2019.2.16f1) and I have a big problem :
The build submitted to the App Store crash after 1 second (on startup)
Some more informations :
I coded some c# script, but most of the game is running with Bolt (Ludiq /…

JordanUltra
- 1
- 2
0
votes
1 answer
Cloud build definition update to include submodule
We have a repo that has the submodule dependencies.
Can we have the cloud build definition updated to include the submodule as a part of cloud build? Any reference to the wiki/doc will help us here.
Is there any authentication needed here?

Prasidha
- 11
- 1
0
votes
1 answer
PlayMode tests and Unity Cloud Build
If I include Unity PlayMode tests inside of the Editor folder, they don't show up in Unity. Why is that? This is a problem for me because if I keep these tests right under my Assets directory, I get this error with Unity Cloud Build:
error CS0246:…

Alexandru
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