I have developed a game on Unity (2019.2.16f1) and I have a big problem : The build submitted to the App Store crash after 1 second (on startup)
Some more informations :
- I coded some c# script, but most of the game is running with Bolt (Ludiq / Visual scripting)
- I use the Unity Cloud Building service (For development and distribution build)
- The development build dont crash. Only the distribution build. (The one submitted to the app store connect)
- I distribute the ipa file with the mac "Transporter" application
- I use UnityAds in this game
Here is the main log :
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x000000000000003a
VM Region Info: 0x3a is not in any region. Bytes before following region: 4367777734
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 0000000104570000-0000000104574000 [ 16K] r-x/r-x SM=COW ....app/z4league
(Full Log : https://docs.google.com/document/d/1wjLG5oKqP_isgPce8ND5Nrz7wYtoiC2OIXc1cN9sPy0/edit?usp=sharing)
Did someone had this (quite obscur) problem ? I did some research on google, but nothing seems to be appropriate to my case.