My title may be kind of confusing, but I essentially want to draw a different set of shapes every four seconds then start over. For example, second one I want to draw triangles, second two I want to draw lines, second three I want to draws rectangles, and second four I want to draw ovals. The for second five I want this process to repeat. My Idea was to use the remainder which works up to second seven. Also is this possible to do without importing any additional modules. Any help would be great and if something was not clear please ask.
Thanks, Scott
Here is my current code to run if you want:
from tkinter import *
from random import *
#creates a class
class mainWindow():
def __init__(self,theWindow,winName):
#Sets values for variable
self.running = 0
#makes theWindow and instnace var
self.theWindow = theWindow
#creates the main frames
self.mainFrame = Frame(theWindow,width=600,height=200,bg="light gray")
self.secondframe = Frame(theWindow,width=600, height =287, bg = "green")
self.mainFrame.grid()
self.secondframe.grid()
# gives the window a title
theWindow.title(winName)
# do not resize window based on widgets
self.mainFrame.grid_propagate(False)
# window location
theWindow.geometry('+500+300')
#Makes it so the window wont resize
self.theWindow.resizable(0,0)
#
self.theWindow.wm_attributes("-topmost",1)
`enter code here`#Creates the three frames that will be used
#Inerts a blank label to help with formating
self.blank1 = Label(self.mainFrame, bg= "light gray", height =3, width=19)
self.blank1.grid(row=0, column=0, rowspan =1)
#Creates and places the start button
self.startbutton = Label(self.mainFrame,text = "Start", bg= "green", height =1, width=10,relief=RAISED)
self.startbutton.bind("<Button-1>", self.startTimer)
self.startbutton.grid(row=0, column=2, rowspan =1, sticky = E)
#Creates and places the stop button
self.stopbutton = Label(self.mainFrame,text = "Stop", bg= "red", height =1, width=10,relief=RAISED)
self.stopbutton.bind("<Button-1>", self.endTimer)
self.stopbutton.grid(row=0, column=3, rowspan =1, sticky =W)
#Creates and places the timer
self.timerLabel = Label(self.mainFrame,text = "Time: 0", bg= "white", height =2, width=14,relief=SUNKEN)
self.timerLabel.bind("<Button-1>",)
self.timerLabel.grid(row=3, column=2, columnspan =2, pady =25)
#draws the canvas
self.drawCanvas = Canvas(self.secondframe,width=598,height=285, bg= "light green")
self.drawCanvas.grid()
#Function for strting the timer
def startTimer(self,event):
if self.running == 0:
self.running = 1
self.countElapse(0)
#function for ening the timer
def endTimer(self,event):
if self.running == 1:
self.running = 0
self.timecount = 0
self.drawCanvas.delete(ALL)
self.timerLabel.configure(text = "Time: %d" %0)
#function for showing the time
def countElapse(self,localTime = NONE):
#self.timerLabel.configure()
if self.running:
if localTime is not NONE:
self.timecount = localTime
self.timerLabel.configure(text ="Time: "+str(self.timecount+1))
self.timecount = self.timecount+1
self.drawshapes(self.timecount)
self.mainFrame.after(1000,self.countElapse)
#function for drawing the shpaes
def drawshapes(self,timecount):
self.drawCanvas.delete(ALL)
color = ["red","white","purple","green","lime green", "cyan", "black","light blue","blue","pink","brown","gray"]
numshapes = 100
counter = 0
print(self.timecount)
var = self.timecount
#draws ovals
if var % 4 ==0:
while counter != numshapes:
counter += 1
x = randint(10,600)
y = randint(10,600)
x1 = randint(10,600)
y1 = randint(10,600)
#draws the shape
self.drawCanvas.create_oval(x,y,x1,y1,fill=choice(color))
#draws rectangles
elif var % 3 ==0:
while counter != numshapes:
counter += 1
x = randint(10,600)
y = randint(10,600)
x1 = randint(10,600)
y1 = randint(10,600)
self.drawCanvas.create_rectangle(x,y,x1,y1,fill= choice(color))
#draws Lines
elif var % 2 ==0:
while counter != numshapes:
counter += 1
x = randint(10,600)
y = randint(10,600)
x1 = randint(10,600)
y1 = randint(10,600)
self.drawCanvas.create_line(x,y,x1,y1,fill= choice(color))
#draws triangles
elif var % 1 ==0:
while counter != numshapes:
counter += 1
x = randint(10,600)
y = randint(10,600)
x1 = randint(10,600)
y1 = randint(10,600)
x2 = randint(10,600)
y2 = randint(10,600)
self.drawCanvas.create_polygon(x,y,x1,y1,x2,y2,fill= choice(color))
def main():
# create a tkinter object
mainWin = Tk()
# create a mainWindow object
theMainWin = mainWindow(mainWin,"Scott Rodgers")
# keep the window displaying
mainWin.mainloop()
#calls main
main()