I just started working with JavaFX and have a question. In my project i want to use a rotating rectangle. But the rectangle only rotates about its center and i want it to rotate around its upper left corner.
Like in this picture (from here):
Here some code like in my project:
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import javafx.scene.shape.Rectangle;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.util.*;
public class Main extends Application {
@Override
public void start(Stage stage) throws Exception {
Group root = new Group();
Scene scene = new Scene(root, 500, 500);
//create rectangle
Rectangle rect = new Rectangle(10, 10, 200, 15);
rect.setTranslateX(250);
rect.setTranslateY(250);
rect.setFill(Color.BLACK);
root.getChildren().add(rect);
AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long now) {
stage.getScene().setOnKeyPressed(e -> {
if (e.getCode() == KeyCode.LEFT) {
rect.setRotate(rect.getRotate()-5); //<-- rotate rectangle here
} else if (e.getCode() == KeyCode.RIGHT){
rect.setRotate(rect.getRotate()+5); //<-- rotate rectangle here
}
});
}
};
timer.start();
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
In this case the rectangle rotates if the arrow keys are pressed.