3

I'm wondering if there is a way to hide the Vive Controller models in SteamVR Lobby.

I'm building an VR overlay app. Which means I have a unity3D project which can access SteamVR and OpenVR APIs etc. Is there something I can do when that project starts to auto-hide my controller models?

So far I have tried using OpenVR.System.CaptureInputFocus() and OpenVR.RenderModels.FreeRenderModel( RenderModel_t *pRenderModel ) to no success.

Has anyone achieved this, know of any VR app that achieves this, or if it is even possible?

Many Thanks,

Liam

Liam Ferris
  • 1,786
  • 2
  • 18
  • 38

0 Answers0