I'm wondering if there is a way to hide the Vive Controller models in SteamVR Lobby.
I'm building an VR overlay app. Which means I have a unity3D project which can access SteamVR and OpenVR APIs etc. Is there something I can do when that project starts to auto-hide my controller models?
So far I have tried using OpenVR.System.CaptureInputFocus()
and OpenVR.RenderModels.FreeRenderModel( RenderModel_t *pRenderModel )
to no success.
Has anyone achieved this, know of any VR app that achieves this, or if it is even possible?
Many Thanks,
Liam