Loading a .dae file as a scene element
This code works, loading the file as the scene:
let scene = SCNScene(named: "art.scnassets/base-wall-tile_sample.dae")!
This code, loading the file as SCNGeometry, doesn't:
let url = Bundle.main.url(forResource: "art.scnassets/base-wall-tile_sample", withExtension: "dae")
let source = SCNSceneSource(url: url! )
let geo = source!.entryWithIdentifier("Geo", withClass: SCNGeometry.self)!
url and source are ok, but it crashes trying to produce geo. Bad instruction.
This code, like several examples offered on the web, was in Swift 2 (load a collada (dae) file into SCNNode (Swift - SceneKit). I had to juggle it to Swift 3, and something seems to have been lost in translation. Can someone tell me how to do this stuff right?