I'm trying to click a canvas and get the mouse position, similar to Getting mouse location in canvas.
var board = new function(){
this.id = document.getElementById("board");
this.ctx = this.id.getContext("2d");
}
function newGame(piece) {
drawGrid();
board.addEventListener("click", getMousePosition);
if (piece == "X") {
players.player = "X";
players.computer = "O";
} else {
players.player = "O";
players.computer = "X";
}
}
I've been racking my brain and the internet trying to solve the issue. There's Cannot attach Event listener to canvas? but I'm not using getElementsByTagName. I looked at MouseMove issue on canvas, but my canvas shouldn't be out of scope the way I defined it. event listener on canvas in html5 issue doesn't help because I'm not trying to add a listener to the context. Could someone please tell me what's going on?