With GDCM 3.0.8, you can read frames with something like following code,
gdcm.ImageRegionReader imageReader = new gdcm.ImageRegionReader();
imageReader.SetFileName(@"multiframe.dcm");
imageReader.ReadInformation();
gdcm.Image gimage = imageReader.GetImage();
uint numDims = gimage.GetNumberOfDimensions();
if (numDims < 2 || numDims > 3)
return false;
uint width = gimage.GetDimension(0);
uint height = gimage.GetDimension(1);
uint numFrames = 1;
if (numDims == 3)
numFrames = gimage.GetDimension(2);
gdcm.PixelFormat pixelFormat = gimage.GetPixelFormat();
var bytesPerPixel = pixelFormat.GetPixelSize();
for (uint frame = 0; frame < numFrames; frame++)
{
gdcm.BoxRegion boxRegion = new gdcm.BoxRegion();
boxRegion.SetDomain(0, width - 1, 0, height - 1, frame, frame);
boxRegion.ComputeBoundingBox();
imageReader.SetRegion(boxRegion);
byte[] pixelBytes = new byte[width * height * bytesPerPixel];
imageReader.ReadIntoBuffer(pixelBytes, (uint)pixelBytes.Length);
}
Although this is C# code, C++ is almost the same.
I hope someone might get help from this.