I'm building a server-side(!) for online game and I need to check if bullet hit a target.
Client sends me position and angle of bullet fired, I know all the enemies coordinates and sizes. How can I calculate if bullet hit an enemy after a bullet fired? Enemies have different sizes, bullet is 1px size.
For example, I have player shooting angle of 45 degrees from 0, 0 coordinates, and an enemy on 200, 200 coordinates with 10 width, 15 height. How do I calculate that bullet hit the enemy?
UPDATE: The game is 2d dhooter from the top, like Crimsonland. Projectiles have start speed which decreases slowly.