A couple of things to think about here...
Firstly, what you appear to be describing is some variation of the Flyweight pattern. You have an expensive object, ServiceClient
, which you want to reuse, but you want to allow consumer objects to create and destroy at will without breaking the expensive object. Flyweight traditionally does this with reference-counting, which might be a bit old hat.
You'll need to make sure that consumers cannot dispose the ServiceClient
directly, so you'll also need a lightweight Facade which intercepts the calls to ServiceClient.Dispose
and chooses whether to dispose the real object or not. You should hide the real ServiceClient
from consumers.
If all that is feasible, you could rewrite your approach as something like:
// this is the facade that you will work from, instead of ServiceClient
public interface IMyServiceClient : IDisposable
{
void Query(string query);
}
// This is your factory, reworked to provide flyweight instances
// of IMyServiceClient, instead of the real ServiceClient
public class ServiceClientFactory : IDisposable
{
// This is the concrete implementation of IMyServiceClient
// that the factory will create and you can pass around; it
// provides both the reference count and facade implementation
// and is nested inside the factory to indicate that consumers
// should not alter these (and cannot without reflecting on
// non-publics)
private class CachedServiceClient : IMyServiceClient
{
internal ServiceClient _realServiceClient;
internal int _referenceCount;
#region Facade wrapper methods around real ServiceClient ones
void IMyServiceClient.Query(string query)
{
_realServiceClient.Query(query);
}
#endregion
#region IDisposable for the client facade
private bool _isClientDisposed = false;
protected virtual void Dispose(bool disposing)
{
if (!_isClientDisposed)
{
if (Interlocked.Decrement(ref _referenceCount) == 0)
{
// if there are no more references, we really
// dispose the real object
using (_realServiceClient) { /*NOOP*/ }
}
_isClientDisposed = true;
}
}
~CachedServiceClient() { Dispose(false); }
void IDisposable.Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
// The object cache; note that it is not static
private readonly ConcurrentDictionary<string, CachedServiceClient> _cache
= new ConcurrentDictionary<string, CachedServiceClient>();
// The method which allows consumers to create the client; note
// that it returns the facade interface, rather than the concrete
// class, so as to hide the implementation details
public IMyServiceClient CreateServiceClient(string host)
{
var cached = _cache.GetOrAdd(
host,
k => new CachedServiceClient()
);
if (Interlocked.Increment(ref cached._referenceCount) == 1)
{
cached._realServiceClient = new ServiceClient(host);
}
return cached;
}
#region IDisposable for the factory (will forcibly clean up all cached items)
private bool _isFactoryDisposed = false;
protected virtual void Dispose(bool disposing)
{
if (!_isFactoryDisposed)
{
Debug.WriteLine($"ServiceClientFactory #{GetHashCode()} disposing cache");
if (disposing)
{
foreach (var element in _cache)
{
element.Value._referenceCount = 0;
using (element.Value._realServiceClient) { }
}
}
_cache.Clear();
_isFactoryDisposed = true;
}
}
~ServiceClientFactory() { Dispose(false); }
void IDisposable.Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
// This is just an example `ServiceClient` which uses the default
// implementation of GetHashCode to "prove" that new objects aren't
// created unnecessarily; note it does not implement `IMyServiceClient`
public class ServiceClient : IDisposable
{
private readonly string _host;
public ServiceClient(string host)
{
_host = host;
Debug.WriteLine($"ServiceClient #{GetHashCode()} was created for {_host}");
}
public void Query(string query)
{
Debug.WriteLine($"ServiceClient #{GetHashCode()} asked '{query}' to {_host}");
}
public void Dispose()
{
Debug.WriteLine($"ServiceClient #{GetHashCode()} for {_host} was disposed");
GC.SuppressFinalize(this);
}
}
Secondly, in general, I'd remove the static
clauses from the factory and make ServiceClientFactory : IDisposable
. You'll see I've done that in my example above.
It may seem like you're just pushing the problem up the chain, but doing so allows you to make this decision on a case-by-case basis, per-something (application, session, request, unit test run -- whatever makes sense) and have the object that represents your something be responsible for the disposal.
If your application would benefit from a single-instance cache then expose a singleton instance as part of an AppContext
class (for example) and call AppContext.DefaultServiceClientFactory.Dispose()
in your clean-shutdown routine.
The emphasis here is on a clean shutdown. As others have stated, there is no guarantee that your Dispose
method will ever actually be called (think power-cycling the machine, mid-run). As such, ideally, ServiceClient.Dispose
would not have any tangible side-effects (i.e. beyond freeing resources that would be freed naturally if the process terminates or the machine power-cycles).
If ServiceClient.Dispose
does have tangible side-effects, then you have identified a risk here, and you should clearly document how to recover your system from an "unclean" shutdown, in an accompanying user manual.
Thirdly, if both ServiceClient
and QueryExecutor
objects are intended to be reusable, then let the consumer be responsible for both the creation and disposal.
QueryExecutor
only really has to be IDisposable
in your sample because it can own a ServiceClient
(which is also IDisposable
). If QueryExecutor
didn't actually create the ServiceClient
, it wouldn't be responsible for destroying it.
Instead, have the constructor take a ServiceClient
parameter (or, using my rewrite, an IMyServiceClient
parameter) instead of a string
, so the immediate consumer can be responsible for the lifetime of all objects:
using (var client = AppContext.DefaultServiceClientFactory.CreateServiceClient("localhost"))
{
var query = new QueryExecutor(client);
using (var reader = query.ExecuteReader("SELECT * FROM foo"))
{
//...
}
}
PS: Is there any need for consumers to actually directly access ServiceClient
or are there any other objects which need a reference to it? If not, perhaps reduce the chain a little and move this stuff directly to QueryExecutor
, i.e. using a QueryExecutorFactory
to create flyweight QueryExector
objects around cached ServiceClient
instances, instead.