In practice, your code won't work and is likely to yield undefined behavior, at least when your class
or struct
is not a POD (plain old data) and contains pointers or virtual functions (so has some vtable).
The binary file would contain the bit representation of your object, and this is not portable to another computer, or even to another process running the same program (notably because of ASLR) unless your object is a POD.
See also this answer to a very similar question.
You probably want some serialization. Since disks and file accesses are a lot slower (many dozen of thousands slower) than the CPU, it is often wise to use some more portable data representation. Practically speaking, you should consider some textual representation like e.g. JSON, XML, YAML etc.... Libraries such as jsoncpp are really easy to use, and you'll need to code something to transform your object into some JSON, and to create some object from a JSON.
Remember also that data is often more costly and more precious than code. The point is that you often want some old data (written by a previous version of your program) to be read by a newer version of your program. And that might not be trivial (e.g. if you have added or changed the type of some field in your class
).
You could also read about dynamic software updating. It is an interesting research subject. Be aware of databases.
Read also about parsing techniques, notably about recursive descent parsers. They are relevant.