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I am currently writing automation test script for android application that is built in Unity. So I have some game objects that I want to test and see. But the details related to that particular object like what it should display and all I need to specify in code and then i will validate them. I am wondering is there any way that I could store them in a .property file or something and i can retrieve the required data from there.

Mohanakrrishna
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  • Hi there! What have you attempted so far? I see no reason why this should be unfeasible using the File class in the `System.IO` namespace – jonny Nov 16 '17 at 12:18
  • but you see in android we generally do with a property file in asset folder. I am looking for something similar here. I know that File class can be used. But i need to do additional parsing to get my values. – Mohanakrrishna Nov 16 '17 at 18:11

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