I know of several methods, but they all have drawbacks I would like to avoid:
The obvious way would be to use GameObject.Find(), but this breaks, as soon as the object gets renamed (and is very costly). Thus I would like to avoid using…
I'm busy working on a game where the player can attack by clicking the left mouse button. I have a InputManager class that will check the input events and then invoke a UnityEvent. This is all working while playing the game. But I'm struggling to…
I've been reading many articles online about how to set up a unit test, and most of all it seems pretty straight forward: you create a Test directory using Test Running in Unity. According to this post here, if you run into a namespace issue, then…
I want to know, how do i test OnMouseDown() function (Or any Event based function) for integration testing using unity test tools.
I attached CallTesting.cs script on cube who will get OnMouseDown() event. I have to test this functionality by using…
I am using the Unity Test Tools framework. My unit test code looks like this (More included)
[TestFixture]
public class ActionMasterTester: MonoBehaviour{
private ActionMaster actionMaster;
[SetUp]
public void SetUp()
{
…
I am currently using Leap Motion alongside Unity3D in a VR-project I am making.
I finished my unit tests finding inspiration from this site https://blogs.unity3d.com/2014/06/03/unit-testing-part-2-unit-testing-monobehaviours/. Now I need to make…
I'm writing my first test in unity3d. My objective is to assert that as the player runs, the Z axis remains consistent and the height doesn't change. In other terms, the Character's z position is consistently a 1 value.
This test continuously…
I have several tests (~50) for my game and finally got to the point to start testing classes that require input from the player. When I wrote my tests for the Gamepad and Keyboard + Mouse inputs every test passed properly but they were using the…
I would like to learn the basics of testing, how to make a test
I am using the new unity input system (OnMove), I store that input in a vector2, later I use that vector2 in a function that moves the character (ProcessMovementOfShip).
The game works,…
I am writing playmode test case. I want to simulate touch/click at certain co-ordinate on screen for example (100,100)
So far I just found following code
Input.simulateMouseWithTouches = true;
Any idea how simulate touch at a point in unity…
I set up my test environment for PlayMode testing.
Tests marked with [Test] work just fine, e.g. if my code looks like:
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class WinTestSuite
{
…
Please tell me what is wrong with this command line for build android application in Unity with run tests with [Unity Test] attribute:
"C:\Program Files\Unity\Editor\Unity.exe" -editorTestsFilter MyTestName -runTests -projectPath…
I am currently writing automation test script for android application that is built in Unity. So I have some game objects that I want to test and see. But the details related to that particular object like what it should display and all I need to…