I would like to learn the basics of testing, how to make a test
I am using the new unity input system (OnMove), I store that input in a vector2, later I use that vector2 in a function that moves the character (ProcessMovementOfShip). The game works, I can move the player around with WASD, but I would love to have a test that verifies that the function responsible for movement works.
I have tried watching a couple of youtube videos about testing, it feels like the entry into tests are getting to steep, I would love to learn it, I can see the importance of it, I just dont know what I am doing and how to solve the problem at hand and I am starting to feel I should just put the whole thing on a shelf and hopefully return to it later.
How do I test that the player has moved?
PlayMode Test
public class player_movement
{
[UnityTest]
public IEnumerator player_moves_when_processship_is_fed_a_vector()
{
var gameObject = new GameObject();
var playerMovement = gameObject.AddComponent<PlayerMovement>();
Vector2 startPosition = playerMovement.transform.position;
playerMovement.ProcessMovementOfShip(new Vector2(1, 0));
yield return new WaitForFixedUpdate();
Vector2 endPosition = playerMovement.transform.position;
Assert.AreNotEqual(startPosition, endPosition);
}
}
EditMode Test
public class Movement
{
[Test]
public void start_position_of_player_is_0()
{
var gameObject = new GameObject();
var playerMovement = gameObject.AddComponent<PlayerMovement>();
var startPostion = playerMovement.transform.position;
playerMovement.ProcessMovementOfShip(new Vector2(1,0));
var endPosition = playerMovement.transform.position.x;
Assert.AreNotEqual(startPostion, endPosition);
}
}
PlayerMovement.cs
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerMovement : MonoBehaviour
{
[Header("Player Movement")]
[Range(5f, 20f)][SerializeField] float _moveSpeed = 15f;
private Rigidbody2D _rigidBody;
private Vector2 _rawInput;
void Awake()
{
_rigidBody = GetComponent<Rigidbody2D>();
if (_rigidBody == null) Debug.Log("No RigidBody2D detected!");
}
void FixedUpdate()
{
ProcessMovementOfShip(_rawInput);
}
public void ProcessMovementOfShip(Vector2 input)
{
Vector3 delta = input * _moveSpeed * Time.fixedDeltaTime;
delta += transform.position;
_rigidBody.MovePosition(delta);
}
private void OnMove(InputValue value)
{
Vector2 _rawInput = value.Get<Vector2>();
}
}
error I try to check that the position of the character has changed, I get a "NullReferenceException" System.NullReferenceException : Object reference not set to an instance of an object