Just started digging around Google's Resonance Audio for Unity and it has promise in headphones.
But I am interested in using for a speaker setup. I have an ambisonic decoder interface and a speaker array that takes b-format signals. Is there a way to output a 4-channel / b-format signal directly from Unity so I can monitor Resonance's soundfield in loudspeakers?
At the moment, using SuperCollider / ATK with Unity via OSC for a custom sound engine to allow ambisonic playback in a speaker array. Works well, but would like to take advantage Google's new tools.