Questions tagged [resonance-audio]

Spatial audio SDK by Google for developing immersive VR, AR, gaming, or video experiences.

Resonance Audio is an immersive spatial audio technology optimized for performance and multi-platform support.

The SDK enables: - Rendering hundreds of simultaneous 3D sound sources - Sound source directivity customization - Near-field effects - Volumetric sources - Geometry-based reverb - Occlusions - Recording and rendering of Ambisonic audio files

Useful links

29 questions
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Unity Alternatives to "Snapshots" Controls with Resonance Audio

I'm wondering what other solutions people are using to control volume and activation of various Resonance Audio Sources in Unity. I'm working on a mobile VR experience in Unity with interactible elements (looping audio until player triggers next…
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GVR Audio Engine for iOS crashing

I'm trying to run a program using the Google Resonance Audio SDK for iOS, but every time I try to initialize the GVRAudioEngine, the application crashes and this error appears in XCode: Thread 1: EXC_BAD_ACCESS (code=1, …
user156213
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Resonance Audio - progressive crackling / distortion on iOS

Reproduction url: https://lucaslcode.github.io/ios-web-audio-bug/ I am creating a web app that combines AFrame for augmented reality and Resonance Audio for spatial audio. Resonance uses the Web Audio api. On iOS, the audio becomes progressively…
Lucas
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Using Groups in FMOD and Resonance Audio

Does anyone know if there is anyway to use GROUPS in FMOD while using the resonance audio spacialiser plugin? I've searched everywhere, but documentation seems to be lacking! EDIT: Forgot to add that it is being used with Unreal Engine. Thanks!
Holley
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Broken spatialization when using Resonance Audio from FMOD Low Level API

I am struggling to enable Resonance Audio sound spatialization when using Resonance Audio plugin for FMOD and trying to setup DSPs manually, without FMOD Studio. My code for plugin loading and DSPs' setup: auto system = audio->fmod->system;…
Daniil Dubrovsky
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Ambisonics makes weird beeps

A. First of all, I'm using FMOD v. 1.10.02 w/ Resonance Audio. When using the Soundfield in FMOD I get weird beeps and squeaky noises when rotating my HMD. I've put the R.A. Soundfield effect on the master of an event and the Resonance Audio…
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Wwise, Resonance Audio and Unity Integration. Configure Wwise Resonance Audio Plugin

I have tried to get a response on Github but with no activity about this issue there I will ask here. I have been following the documentation and I am stuck when I have imported the WwiseResonanceAudioRoom mixer effect on the bus in Wwise and I do…
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Resonance Audio, Output to Speakers

Just started digging around Google's Resonance Audio for Unity and it has promise in headphones. But I am interested in using for a speaker setup. I have an ambisonic decoder interface and a speaker array that takes b-format signals. Is there a…
M. Jarmick
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How to split separate audio channels within android app

I want to create a video player in android but I want to use the 6 audio channels of the video as separate tracks to be used in further processing(google resonance to be precise) how can I do it and that too in real time ?
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How can I define the position of an audio source on a javascript canvas element in pixels (x,y) with Resonance Audio's setPosition?

I have a 2d canvas based web audio game which includes spatialised audio sources situated at specific pixel coordinates on the canvas using the web audio api. Whilst I have successfully managed to locate each audio source precisely on the canvas…
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Wwise Resonance Audio Room behaving strangely in Unity

I am trying to implement Resonance Audio via Wwise for a game in Unity, but I have a problem I can not solve for the life of me. The problem is that the zones where I can hear the room reverb doesn't correspond to the set room boundaries. I've…
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GVRAudioEngine + Swift

everyone I'm trying to import GVRAudioEngine included in Google VR SDK to my swift project. I installed GVRAudioSDK from cocoapods,then import 'GVRaudioEngine'.But It doesn't work. Does anyone know how to import them? I'm using Mojave(10.14.1) ,…
inz
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Resonance Audio Reverb Probes + Unity: Not working in build yet working in play-test

In my project, I have several resonance reverb probes that are working perfectly when I play test inside Unity. However, when I build my scene, the reverb probes wont work in the stand alone app. I have tested builds for Mac and for Android and the…
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Resonance Audio, spatialization trouble with too many AudioSources

I'm using Resonance Audio plugin on a Unity VR project. Used versions are : Unity - 2018.1.2f1 ResonanceAudioForUnity - 1.2.1 SteamVR plugin for Unity - v1.2.3 The issue is spatialization doesn't work when I have too many…
Xmaple
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Make sure AudioSource is routed to a mixer that ResonanceAudioRenderer is attached to. [Unity Warning]

I keep being spammed by this warning in Unity when using audio sources not routed to the ResonanceAudioMixer. But I don't want ALL the audio to be routed to it, because I spatialise only a some of the sounds of my game, so the question is: would it…
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