Questions tagged [google-vr-sdk]

Questions regarding Google VR SDK, available platforms: Android, iOS, Unity or Unreal

Google VR SDKs, available platforms: Android, iOS, Unity or Unreal.

Google VR provides SDKs for many popular development environments. These SDKs provide native APIs for key VR features like user input, controller support, and rendering, which you can use to build new VR experiences on either Daydream or Cardboard.

Site: https://developers.google.com/vr/

Download: https://developers.google.com/vr/download/

API reference: https://developers.google.com/vr/reference/

Guide: https://developers.google.com/vr/develop/

100 questions
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Camera access on the Mirage Solo?

The Lenovo Mirage Solo VR headset has a stereo camera system in the front which is used by the built-in Google WorldSense tracking system. According to the Google dev blog, support for AR/see-through might appear at some future point (or not,…
Florian Echtler
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4
votes
1 answer

How to fix NDK build error for HelloCardboard sample

I am trying to compile Google Cardboard Sdk sample. I am following instructions given by google's official docs I am stuck at step 3, where I am supposed to assemble the project: This is the error I am getting when I start to assemble: FAILURE:…
Hikki
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4
votes
2 answers

GVR Audio Engine for iOS crashing

I'm trying to run a program using the Google Resonance Audio SDK for iOS, but every time I try to initialize the GVRAudioEngine, the application crashes and this error appears in XCode: Thread 1: EXC_BAD_ACCESS (code=1, …
user156213
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4
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2 answers

GVRSDK vs. GVRKit. When to use each one for 3D VR Video?

I just recently got started with he Google Cardboard SDK for iOS and I'm looking to create an simple app in Swift that displays a 3D (Stereoscopic) VR video. First, I adapted the VideoWidgetDemo Sample in the SDK…
Ike
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4
votes
1 answer

React Native Incompatible With Google VR SDK

I'm having a trouble with React Native when I try to add the Google VR SDK ('GVRSDK') as a Podfile dependency, and it's quite easy to replicate. Steps: Create a new blank React Native project. Run it with react-native run-ios to ensure it…
John D.
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4
votes
1 answer

No stereoscopic view with Unity + GoogleVR on iOS

I built a VR game using Unity, that includes the GoogleVR SDK for Cardboard support. On Android, it works like a charm: the VR mode is activated with stereoscopic view with the Cardboard distortion. On iOS, however, it's fine on Unity's emulator but…
adrianavecc
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3
votes
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GoogleVR's PermissionsDemo - permissions always denied at Unity

Has anyone managed to get a permission granted through Google VR's gvr-permissions-support library? A demo that is shipped with Google VR plugin that shows how the gvr-permissions-support library can be used to offer the ability to grant runtime…
2
votes
2 answers

GoogleVR library not supporting 64-bit requirement from playstore

I am using GoogleVR library to load panos in my app. Google VR Depencencies implementation 'com.google.vr:sdk-base:1.160.0' implementation 'com.google.vr:sdk-panowidget:1.170.0' and getting following .so files in my apk Now i am unable to…
2
votes
1 answer

Unity GoogleVR1.2 Cardboard displays upside down on Samsung

Currently, I am trying to make the Virtual Tour app to play with cardboard, then get the demo completed and it's working like a charm in Editor Play mode and on my Lenovo Phab 2 phone. Unfortunately, when I install it on Samsung Note 9, the app…
2
votes
0 answers

GVRReticlePointer not working properly with onClick Events

I followed this tutorial and done everything that was mentioned, everything looked and worked fine except the reticle point expands and contracts when I gaze upon the cube but the click event does not trigger. Any help would be greatly…
Vikranth
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2
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1 answer

Google VR : Switch daydream / cardboard mode

im currently trying to run an app with daydream compatibility. Everything works fine except when im trying to switch to the cardboard mode, and i get the following error message "This Cardboard application is not compatible with the Daydream…
2
votes
0 answers

iOS GoogleVR - 360 degree video playback issue

My app has 360-degree video playback and I am using GoogleVR's GVRRendererView class for it. I am trying to play a high-quality 360-degree video from the server. But the problem is that video streaming is very slow and I get below mentioned error…
Zeona
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1 answer

How to stop head rotation tracking in Google VR SDK v1.5 in unity 5.6?

SDK v0.8 had trackRotation variable in gvrHead Script. Making that false would do the job.
2
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2 answers

Project upgraded from Google Cardboard to Google VR runs in Unity but fails when building for iOS (XCode or Unity Cloud Build)

I started my project using Google Cardboard then I imported the new GoogleVR package to replace it. When I hit play in Unity my project works fine but when I try to build it for iOS I get errors on both the Xcode project and the Unity Cloud build…
Claus
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2
votes
2 answers

Android panorama view

So, I am building an application, something like google streets and I need to achieve next: I need some kind of view(Google VR view or Panorama View) to achieve the same effect as google streets, to be able to rotate and see whole 360 picture, to be…
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