I started my project using Google Cardboard then I imported the new GoogleVR package to replace it. When I hit play in Unity my project works fine but when I try to build it for iOS I get errors on both the Xcode project and the Unity Cloud build project.
On Xcode:
ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Users/gamedev/Desktop/VR1-iOS/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/gamedev/Desktop/VR1-iOS/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
Undefined symbols for architecture arm64:
"_endSettingsDialog", referenced from:
-[DismissDialogViewController viewDidAppear:] in libvrunity.a(unity.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
on Unity cloud build:
[xcode] Undefined symbols for architecture armv7:
9352: [xcode] "_endSettingsDialog", referenced from:
9353: [xcode] -[DismissDialogViewController viewDidAppear:] in libvrunity.a(unity.o)
9354: [xcode] "_isOpenGLAPI", referenced from:
9355: [xcode] RegisterMonoModules() in RegisterMonoModules.o
9356: [xcode] ld: symbol(s) not found for architecture armv7
9357: [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)
9358: [xcode] Showing first 200 warnings only
9359: [xcode] ** ARCHIVE FAILED **
9360: [xcode] The following build commands failed:
9361: [xcode] Ld /BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-gccgnjkpqhormzcosgksevxlzeea/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/InstallationBuildProductsLocation/APPLICATION_PATH/vr1.app/vr1 normal armv7
9362: [xcode] (1 failure)
I've noticed that most of the answers to this kind of problem refer to SourceTree (This is what I'm using) ignoring .dll file when pushing the source code. At the moment I don't have any .gitignore file in my working directory.
UPDATE I have upgraded to Unity 5.6 and the errors changed a bit:
"_endSettingsDialog", referenced from:
-[DismissDialogViewController viewDidAppear:] in libvrunity.a(unity.o)
Undefined symbols for architecture arm64:
"_isOpenGLAPI", referenced from:
_iOSDevice_isOpenGLAPI_m3529398287 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _iOSDevice_isOpenGLAPI_m3529398287)
ld: symbol(s) not found for architecture arm64
when checking between the libraries linked (in Build Settings) I noticed I had both libvrunity.a
and libgvrunity.a
so I removed the first one and the error is disappeared, but I still have the second about OpenGL. The strange thing is that the project work flawlessly in unity.