I've asked question on proper scaling without rim on right and bottom. link
I've checked and size of bitmap is 32 by 32 pixels. When i try to draw it on pictureBox with drawImage(Image, int, int) it draws it little bit bigger than size of bitmap like 36 by 36 or 40 by 40. Not sure. But when i add width and height to drawImage it draws it 32 by 32. Is this supposed to happend.
Edit:
internal void draw(Graphics g, int x, int y)
{
int s = Game.scale;
Bitmap resized = (s > 1) ? ResizeImage(image, width*s, height*s) : image;
g.DrawImage(resized, x * width * s, y * height * s);
}
private static Bitmap ResizeImage(Image image, int width, int height)
{
var destRect = new Rectangle(0, 0, width, height);
var destImage = new Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (var graphics = Graphics.FromImage(destImage))
{
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
using (var wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
}
}
return destImage;
}