Imagine a cave system that is represented as a graph of vertices and edges, with each vertex having a position in 3D space, and each edge representing a tunnel. Or perhaps the edges represent roads and the vertices represent corners and intersections. The point is that we have a graph of geometric data and we want be able to extrapolate arbitrary structures around that data. What algorithm could generate a mesh to render these things in 3D?
Here is an excellent Youtube video on a similar topic: Unite 2015 - A coder's guide to spline-based procedural geometry. It deals with a simpler case where we only have to go from one point to another with no branching, but surely similar concepts would be of use in rendering a graph-based 3D structures.