I am not really firm with C++ yet and learning by reading example code. I now found a class declaration, that has member variables outside the access specifiers public and private.
class Card {
friend class FortyApp;
static double m_scale;
static int m_width,m_height;
public:
Card(int value, WayUp way_up = facedown);
virtual ~Card(){};
void Draw(wxDC& pDC, int x, int y);
static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder
void Erase(wxDC& pDC, int x, int y);
void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; }
WayUp GetWayUp() const { return m_wayUp; }
int GetPipValue() const { return m_pipValue; }
Suit GetSuit() const { return m_suit; }
SuitColour GetColour() const { return m_colour; }
static void SetScale(double scale);
static int GetHeight() { return m_height; };
static int GetWidth() { return m_width; };
static double GetScale() { return m_scale; };
private:
Suit m_suit;
int m_pipValue; // in the range 1 (Ace) to 13 (King)
SuitColour m_colour; // red or black
bool m_status;
WayUp m_wayUp;
static wxBitmap* m_symbolBmap;
static wxBitmap* m_pictureBmap;
};
I don't understand if this has a higher reason. The variables m_scale, m_width and m_height are now private, as it is standard, or?
Thanks in advance.