In the Xcode SceneKit Scene Inspector, there is a Procedural Sky
option under the Environment
section.
According to some tutorials, enabling this option will impart more realism to 3D models.
1) If you're creating a scene from code and not from the Scene Inspector, how do you enable the Procedural Sky
option? There is no Environment
property.
2) Does the Procedural Sky
option only work if you using PBR materials?