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My HLSL shader takes a parameter:

, uniform float4x4 wm

Putting this into RM I get an error : "Missing shader constant parameter named '$wm'" I created a 4x4 matrix variable wm but it doesn't change anything (and you aren't allowed to add $wm). How am I supposed to set this up?

Mr. Boy
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1 Answers1

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I think you should show all of your shader code and screenshot of RenderMonnkey. Or giving RenderMonkey project file(.rfx) is the best way to get the answer.

P-P
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