Questions tagged [rendermonkey]
12 questions
11
votes
2 answers
Does RenderMonkey have a bug in TEXCOORD stream mapping for GLSL?
For clarity, I start with my question:
Is it possible to use (in the shader code) the custom attribute name which I set for the TEXCOORD usage in the (OpenGL) stream mapping in RenderMonkey 1.82 or do I have to use gl_MultiTexCoord0?
(The question…

Deorbit
- 293
- 2
- 11
3
votes
2 answers
How to export .3ds file for using RenderMonkey from 3dsMax?
How to export .3ds file for using RenderMonkey from 3dsMax 2010?
When I look into Stream Mapping in RenderMonkey,
there are POSITION, NORMAL, TEXCOORD, TANGENT, BINORMAL, TESSFACTOR etc.
I want to know how that information export for sending vertex…

P-P
- 1,670
- 5
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- 35
3
votes
2 answers
HLSL invalid ps_2_0 input semantic POSITION0
I'm attempting to write a phong shader effect for Dx9 in RenderMonkey.
I'm getting a compile error in the pixel shader
*"invalid ps_2_0 input semantic 'POSITION0'"*
and I'm not sure how to fix it, although I know it's got to be something to do…

fishfood
- 4,092
- 4
- 28
- 35
2
votes
0 answers
WGL extension and virtualbox
I'm currently trying to use the old Rendermonkey 1.82 on a WinXP virtual machine running in VirtualBox 4.3.8. Sadly it doesn't work for OpenGL, unable to find WGL extensions (exact error msg is: "WGL PBuffer extensions not detected - please update…

user3420241
- 21
- 3
2
votes
1 answer
RenderMonkey / GLSL camera & viewpos
How do I make the vec3 viewpos follow the values of the camera? Presumably they should be the same but I don't know how to access the camera's position values.

JohnM
- 21
- 1
1
vote
0 answers
Shadow Map in RenderMonkey
I'm trying to create a shader that generates a shadow on a terrain, for a teapot. I have it working, for the most part, though I'm having a strange issue where I have a main shadow, but also lots of smaller teapot shadows. And it's kind of leaving…

Samuel Slade
- 8,405
- 6
- 33
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1
vote
1 answer
RenderMonkey opengles example compile failed with error C0118: macros prefixed with 'GL_' are reserved
I trying to use RenderMonkey 1.82 on Win10 PC, and graphics card is NVIDIA Geforce 405 v342.01. I cannot use the OpenGL ES examples that comes with it. I remember once I could do this on another machine. Is this an compatibility problem?
Vertex…

QZHua
- 354
- 2
- 10
1
vote
1 answer
Shader programming , create light interaction to image
I am trying to learn shader programming in RenderMonkey, if I took a picture and want to apply some light interaction to that object.
How should I do this in a good way, I do not want to use the default openGL light, want do define one by myself.…

user4390280
- 33
- 10
0
votes
1 answer
Modifying a uniform variable inside a shader program to be used by another shader program - RenderMonkey
RenderMonkey is pretty ancient so I'm struggling to find a way to do this. To be clear, the only reason I'm using RenderMonkey is because it's for a University assignment.
RenderMonkey allows you to define uniform variables in the workspace that…

notanidiot
- 17
- 2
0
votes
1 answer
RenderMonkey not recognising my variables
My HLSL shader takes a parameter:
, uniform float4x4 wm
Putting this into RM I get an error : "Missing shader constant parameter named '$wm'"
I created a 4x4 matrix variable wm but it doesn't change anything (and you aren't allowed to add $wm).
How…

Mr. Boy
- 60,845
- 93
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- 589
0
votes
1 answer
glsl es const mat2 array
I try to compile the following code in Open GL ES 2.0 (in RenderMonkey):
const mat2 ma[2] = mat2[2](
mat2( vec2(0.0, -1.0), vec2(1.0, 0.0) ),
mat2( vec2(0.0, -1.0), vec2(1.0, 0.0) )
…

tower120
- 5,007
- 6
- 40
- 88
0
votes
1 answer
Usage of custom and generic vertex shader attributes in OpenGL and OpenGL ES
Since generic vertex attributes are deprecated in OpenGL, I tried to rewrite my vertex shader using only custom attributes. And I didn't work for me. Here is the vertex shader:
attribute vec3 aPosition;
attribute vec3 aNormal;
varying vec4…

Anton Jebrak
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