Questions tagged [3dsmax]

Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package. It has both an built in scripting language (MAXScript) and an SDK.

Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package. It has both an built in scripting language (MAXScript) and an SDK.

The default .max file format is a proprietary binary format, however it also supports the standard .FBX format for more interoperability.

The SDK now has a new managed .NET plug-in loader, making it easier to develop plug-ins in C# or other .NET languages. With more than 200 sample plug-in projects, 3ds Max's comprehensive SDK offers both deep and broad access to satisfy even the most demanding production scenarios.

Official Site

594 questions
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3ds max to C++/DirectX application orientation conversion

I want to export object from 3ds max to my C++/DirectX application and I have an problem with orientation exporting. 3ds max uses right-handed Z-up coordinate system and my application makes use of left-handed Y-up coordinate system. I use {x, y, z,…
PolGraphic
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Import model from 3dStudioMax into THREE.js

I know that THREE.js has importers from various 3d graphics formats. Is there an importer suitable to display a model created in 3dStudioMax? And if there is not one, is there a way to convert a 3dStudioMax model in something that can be imported in…
Andrea
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How to implement camera pan like in 3dsMax?

What are the necessary maths to achieve the camera panning effect that's used in 3ds max? In 3ds max the distance between the cursor and the mesh will always remain the same throughout the entire movement (mouse_down+mouse_motion+mouse_up). My naive…
BPL
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Convert 3D Studio Max model (3DS/MAX) to QCAR SDK for iOS / OpenGL ES compatible format?

Quancomm Augmented Reality (QCAR) for iOS, which make use of OpenGL ES, to display 3D model. It reads several files: vertices, texture coordinates, indices & normals list (in format of ONE .h header file, e.g. Teapot.h) texture file (in PNG…
Raptor
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How to reduce the no of polygons of 3D model using 3DS Max 9.0

I have an OBJ Model which is very heavy i want to reduce the size of the model and the model is very fine mesh, i want to reduce the no of polygons.. i need that model to be imported into an iphone application.
user642672
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3ds max object to opengl

I am trying to assemble a scene in opengl, using already made objects. The problem is that the object are in .max format and have no external textures. How could I import my objects in opengl, without retexturing them. I am thinking about exporting…
kjv
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FBX Import At Runtime

I did many tests to import FBX at runtime in unity and I'm testing more. The FBX file has to be in ASCII format when imported. It needs to export to ASCII from 3dsMax or Maya. ASCII FBX file has bigger size depending on the file. On the other hand,…
Milot25
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SceneKit – Playing DAE and USDZ animation using Objective-C

I want to create walking man animation in SceneKit. I'm exporting animated .dae files from 3DSMax + OpenCollada , I also use ConvertToXcodeCollada to combine all animations in one. How i get animation: SCNScene *humanScene = [SCNScene…
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From a 3D modeler to an iPhone app - what are best practices?

I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both…
Daniel Bauke
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Git style backup of binary files

I'm in process of integrating GIT version control system into 3ds max to control .max file versioning. I tested git with max files for several weeks and have found that it suites my needs, but, anyway, git is little bit overcomplicated for this kind…
sergo
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Should I parse git status or use gitsharp?

I'd like to integrate git into production pipeline to stage 3dsmax files. While it is alright to work with git through TortoiseGit, I'd like to communicate with it from the Maxscript to add custom menu commands to 3dsmax. Should I parse git status…
sergo
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How to render FBX/3DS model in WebGL?

The question is very simple: how do I render an FBX/3DS model in WebGL? I've tried googling around, but this seems like a pretty new area.
Tower
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Delete all animation Keys using MAXScript in 3ds Max globally

I am trying to use MAXScript to delete all animation Keys from my scene using MAXScript. At the moment I am using the mouse and pressing CTRL + A to select all objects thus bringing up the keys for all objects in my scene. I am then selecting all…
Chendy
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import 3dsmax,maya to matlab

I think it is difficult to create a 3d model of a botanical tree in matlab so that I want to create the tree using software such as 3dsmax, maya, etc and then import it to matlab. My ultimate purpose is to access to the tree's pose data. My question…
John
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Fbx SDK up axis import issues

I have some problems when trying to import fbx files in a 3D application, using the Autodesk SDK. When I'm exporting a mesh from 3ds Max and choose Y as the up axis in the exporter options, the vertices aren't transformed and the Z axis is still…
Teo More
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