The question is very simple: how do I render an FBX/3DS model in WebGL? I've tried googling around, but this seems like a pretty new area.
2 Answers
You can use three.js javascript library to render model with webgl. Open 3ds model with the A3dsViewer. Click Export to the HTML5 in the toolbar and you will be able to preview the model in the browser.

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As i've replied to you on another question, currently there are lots of problems that arise when you try to use WebGL. Chunked 3D formats that aren't UTF-8 "decodable" (text) can't be consistently loaded without browser trickery with buffers (which aren't neither standard nor API/stable). In this case, you should implement your own 3DS loader on Javascript and make it run on both Firefox and Chrome (although the buffers trick isn't useful on chrome AFAIK).
Your best bet is to use a text format like OBJ or ASE. I myself have begun work on a JSON exporter for blender here that works nicely with WebGL, but of course, it is only useful if you're using Blender 2.5+.

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So there's nothing that helps me getting a FBX/3DS model to WebGL except doing an importer on my own? – Tower Aug 11 '11 at 16:39
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Indeed, you aren't going anywhere without a custom importer when it comes down to WebGL. You probably could get around it using ASE though. – Chiguireitor Aug 11 '11 at 22:05