GLM is a C++ math library designed to mimic the OpenGL Shading Language's math functions and types (vectors, matrices) as closely as possible.
GLM is a C++ math library designed to mimic the OpenGL Shading Language's math functions and types (vectors, matrices) as closely as possible.
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
Do not confuse the tags glm-math and glm (Generalized linear models)