I'm using the OpenGL Mathematics Library (glm.g-truc.net) and want to initialize a glm::mat4
with a float-array.
float aaa[16];
glm::mat4 bbb(aaa);
This doesn't work.
I guess the solution is trivial, but I don't know how to do it. I couldn't find a good documentation about glm. I would appreciate some helpful links.