I've come back to a Univeristy project I developed 5 years ago using Visual Studio 2010 using DirectX11. I'm now using VS2017 Community edition and would like to upgrade the project to work with it.
I initially had some issues with my own classes but switching the toolkit from VS 2010 to VS 2017 ironed the majority out.
I seem to be having issues now with DirectX files such as D3DX11.h and D3D10.h throwing 'Cannot open source file 'insert file name here''. These files include: windows.h, limits.h, float.h (theres nearly 7000 errors all related)
I'm guessing it's not linked with the VS2017 toolkit either?
Any suggestions or even solutions?