I wanted to create countdown as soon as the user sees an activity. However, there does not seem to be an appropriate callback for that. Neither onResume
nor onWindowFocusChanged
seem to be the correct callbacks, because the whole code is executed before the user even see anything. As a result I end up with "Go!" on the screen right from the start.
In a nutshell: Do you have any idea how to implement a countdown without any user interaction as soon as the activity is visible to the user?
EDIT:
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import java.util.concurrent.TimeUnit;
import android.widget.TextView;
public class ChallengeModeTutorial extends AppCompatActivity {
private void delayOneSec()
{
try
{
TimeUnit.SECONDS.sleep(2);
}
catch (InterruptedException e)
{
assert true;
}
}
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_challenge_mode_tutorial);
}
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
TextView readySteadyGo = (TextView) findViewById(R.id.challengeModeTutorialReadySteadyGoTextView);
// TextView tutorialText = (TextView) findViewById(R.id.challengeModeTutorialTextTextView);
TextView timeUntilStart = (TextView) findViewById(R.id.challengeModeTutorialReadyTimeTextView);
readySteadyGo.setText("");
timeUntilStart.setText("5");
delayOneSec();
timeUntilStart.setText("4");
delayOneSec();
timeUntilStart.setText("3");
delayOneSec();
readySteadyGo.setText("Ready!");
timeUntilStart.setText("2");
delayOneSec();
readySteadyGo.setText("Steady!");
timeUntilStart.setText("1");
delayOneSec();
readySteadyGo.setText("");
readySteadyGo.setText("Go!");
}
}