I imported a character from MakeHuman into Unity as .fbx file. Now I am trying to controll the characters parts/skeleton, e.g. the head rotation (see picture below for full skeleton structure), directly with a script, but I am pretty new to Unity. Maybe someone has any tips for me on how to acces the parts of the skeleton.
My guess is to use GetComponent() to access every component one by one, but what is their type? And is there maybe a smoother way which keeps the tree structure?