Questions tagged [makehuman]
19 questions
4
votes
2 answers
Unity3D frame rate dropped after importing Blender model
I am making a 3D game with Unity for Android. In the game there is a main character and up to around 10 opponents possibly on the screen at the same time, all using the same model (prefabs for "opponents" differ only in one material for other…

Martin Doychev
- 261
- 2
- 4
2
votes
3 answers
3D models (.obj or .fbx or .glb) do not load in Hololens 2 3d-viewer
I am exporting simple 3D models as .obj, .fbx or .glb using blender, and succesfully display them in the 3D viewer app of a hololens 2.
As soon as the models are more complex (for example created by makehuman), the exports cannot be displayed in…

Andi Schroff
- 1,156
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2
votes
0 answers
Makehuman modelling with py script?
I used MakeHuman in a combination with Blender to model and animate a character and it works perfectly. The Problem now is, that I need a variaty on different human models. Tall, small, chubby, thin and so on. Since MH is open source and developed…

mrks
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- 15
2
votes
1 answer
How to correctly display 3d model in Cocos3d using makehuman, blender and PVRShaman?
I have created a human model using makehuman and blender and when I used this model to display in app it looks like this
and in Blender it looks like this
and PVRShaman it looks like this
While opening in PVRShaman it shows some error similar to…

Varun Naharia
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1
vote
0 answers
MakeHuman model physical unit
Does MakeHuman exported model have a physical unit (mm, cm, m, inch, etc.)?
For instance, I expoerted an adult MH model, and measure the distance in a 3D viewer software, the body height is about 53, what could be the proper unit? Or makehuman does…

Ray
- 13
- 5
1
vote
1 answer
How To Export The MakeHuman 1.0.2 Skin Texture
I'm using MakeHuman 1.0.2, and I've exported the .mhx file (for Blender). I received the .mhx file and a texture folder. The texture folder includes the following:
eyebrow - eyelashes - eye - teeth - tongue_diffuse
The skin is not included, and I…

Rogueavenger
- 41
- 6
1
vote
1 answer
Getting animation to render correctly with Three.js ObjectLoader
I'm trying to render an animation in Three.js using a mesh from MakeHuman. The mesh loads correctly, but gets very distorted when the animation runs. If I add a SkeletonHelper, I can see that the skeleton does the animation correctly, however it's…

adam0101
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0
votes
1 answer
How to save to .mhm file
I have a file created in MakeHuman with the extension .mhm.
In windows, I can open the file with WordPad and I can see the following contents:
# Written by MakeHuman 1.1.1
version v1.1.1
tags 001_Final
camera 8.0 1.0 0.021307010478 0.846332182106…

Glu
- 327
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0
votes
0 answers
What is this markup in my browser... is it gltf?
I'm working with makehuman.js. I am trying to figure out how to export the model as it appears in the image. Unfortunately I'm tied to at the latest Tree.js 8.3. What is the markup showing up my console? Is this GLTF or something else? Do these…

solarfingers
- 78
- 7
0
votes
1 answer
I can't figure out Unity / Blender / makehuman root motion
I have tried every single variation and permutation that I can think of.
I start at make human while I'm prototyping because it's fast. I then take it to Blender where I apply a bvh file.
I adjust the graph editor because the bvh files never get it…

thomedy
- 93
- 11
0
votes
1 answer
Exporting Makehuman.js Three.js using THREE.OBJExporter
I am using https://github.com/makehuman-js/makehuman-js
The example exports the mesh from the source. So I am trying to get it from the scene with where it is changed.
When I try to export my scene to an obj file it is empty:
var objscene = new…

solarfingers
- 78
- 7
0
votes
1 answer
webpack-dev-server is not recognized as an internal or external command
Dear Guys
I'm running makehuman-js project from Github
I followed the steps:
1- extract the project in AT folder
2- npm install
3- npm test
but there is a problem here:
webpack-dev-server' is not recognized as an internal or external command
I…

mehdi amirsardari
- 201
- 5
- 13
0
votes
1 answer
Directly Controlling an .fbx MakeHuman Avatar in Unity With a Script
I imported a character from MakeHuman into Unity as .fbx file.
Now I am trying to controll the characters parts/skeleton, e.g. the head rotation (see picture below for full skeleton structure), directly with a script, but I am pretty new to Unity.…

nik.yan
- 71
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- 11
0
votes
0 answers
Blender to three.js - Materials not appearing correctly when making material not transparent
I have been trying to make characters in blender and then export it to three.js. However, the materials for the character's eye seems to be broken as it renders a light blue color, instead of being the eye image. This results in very creepy…

theusaf
- 1,781
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0
votes
0 answers
How to improve the rig in blender to prevent weird mesh deformations?
I generated a character in makehuman and imported it blender. I have neither used Mhx rig or rigify as they will decrease performance due to lots of bones. I just used simple HumanIK rig. But, the rig doesn't contain any IK bones, so I created them…

Star
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