I have tried every single variation and permutation that I can think of.
I start at make human while I'm prototyping because it's fast. I then take it to Blender where I apply a bvh file.
I adjust the graph editor because the bvh files never get it quite right. Then I import into Unity.
I think the root node would be [character/master/root]. I set the root position x/y baked. I have set the rig's root to the above.
My character either jumps back at loop, which I know means wrong root node, but when he doesn't do that there is no forward movement whatsoever.
Unless I click is kinematic which removes the interaction with physics.
When iskinematic is clicked it moves like I want it to, but you know that isn't good for physics. What can I try next?