Have you tried setting the writesToDepthBuffer
to false for those nodes which you aren't apply the filters to?
For your information writesToDepthBuffer
refers to:
SceneKit’s rendering process uses a depth buffer to determine the
ordering of rendered surfaces relative to the viewer. The default
value of this property is YES, specifying that SceneKit saves depth
information for each rendered pixel for use by later rendering passes.
Typically, you disable writing to the depth buffer when rendering
semitransparent objects, because later stages of the rendering process
may require depth information about the opaque objects behind them.
This example seems to be working fine:
/// Generates An SCNPlane & A Red & Green SCNSphere
func generateNodes(){
let planeNode = SCNNode(geometry: SCNPlane(width: 1, height: 0.5))
planeNode.geometry?.firstMaterial?.diffuse.contents = UIColor.black
planeNode.position = SCNVector3(0, 0, -1)
let redSphereNode = SCNNode(geometry: SCNSphere(radius: 0.1))
redSphereNode.geometry?.firstMaterial?.diffuse.contents = UIColor.red
redSphereNode.position = SCNVector3(-0.3, 0, -1)
redSphereNode.filters = addBloom()
let greenSphereNode = SCNNode(geometry: SCNSphere(radius: 0.1))
greenSphereNode.geometry?.firstMaterial?.diffuse.contents = UIColor.green
greenSphereNode.position = SCNVector3(0.3, 0, -1)
greenSphereNode.filters = addBloom()
self.augmentedRealityView.scene.rootNode.addChildNode(planeNode)
self.augmentedRealityView.scene.rootNode.addChildNode(redSphereNode)
self.augmentedRealityView.scene.rootNode.addChildNode(greenSphereNode)
planeNode.geometry?.firstMaterial?.writesToDepthBuffer = false
}
/// Creates An Array Of CIBloom Filters
///
/// - Returns: [CIFilter]?
func addBloom() -> [CIFilter]? {
let bloomFilter = CIFilter(name:"CIBloom")!
bloomFilter.setValue(10.0, forKey: "inputIntensity")
bloomFilter.setValue(30.0, forKey: "inputRadius")
return [bloomFilter]
}
One thing to note however, which I did notice was that if I used an image with a transparent background for the contents of the SCNPlane it didn't work, although with another image it was fine.
Hope it points you in the right direction...