Bloom is a computer graphics effect used in video games and high dynamic range rendering (HDR) to reproduce an imaging artifact of real-world cameras.
Questions tagged [bloom]
55 questions
17
votes
4 answers
How to add glowing effect to a line for OpenGL?
How can I add a glowing effect to a line that I draw? I'm using OpenGL for Linux.

joi
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6
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1 answer
Are bloom effects possible for Java Graphics2D? If so, how?
I've been attempting to make a 2D space-like game using Java just for the fun of it. I've decided just to use Java's Graphics2D to render my game because I wasn't in the mood to learn LWJGL. However, I just now realized how limited it is. For…

CHess
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4
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1 answer
Threejs / EffectComposer - Interactively masking an UnrealBloomPass
So, I am trying to dynamically mask an UnrealBloomPass with the EffectComposer and I am getting unexpected results. I am not sure if I am missing a key concept here, or if I should be trying to achieve this in a different way. Any input would be…

Alan
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4
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1 answer
SceneKit ARKit glowing effect
Hi I'm trying to have a glowing effect around a node.
I used the SCNNode filters property and set to an array of CIFilter.
It works and renders only when the node has no node behind it which I don't understand. I tried to set the rendering order…

Adrien Yvon
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4
votes
2 answers
three.js bloom is a blur?
I am currently experimenting a bit with three.js and I am trying to add a bloom effect. however, when Iadd the bloom, it comes out more as a blur than an actual bloom:
the code:
composer = new THREE.EffectComposer(renderer,…

Kevin Kuyl
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3
votes
1 answer
libgdx and pre-built shaders?
I am coming from an XNA background and it was really cool to re-use shaders that other people made. There was a really cool bloom shader that was available and easy to reuse. Is there an official or are there any unofficial collections of reusable…

smuggledPancakes
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3
votes
1 answer
XNA screenshot shows pre-Bloom, not final render
I have a windows platform game coded in C# XNA 4.0 using the Reach graphics settings. My project is based on the GameStateManagement sample but I later added Bloom and spriteSheet/spriteBatch functionality to it.
I desire to have a screenshot saved…

marmot 1333
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2
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Python support for BFloat16 on macOS
I'm trying to use the bigscience/bloom model on macOS for text completion. Here's the python script I'm using:
import torch
from transformers import AutoTokenizer, AutoModelForCausalLM
tokenizer =…

stevex
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2
votes
3 answers
Ursina Python Engine: Lighting, Shadows And Bloom Effects
I Am New To Ursana Engine And I Don't Know It Properly. But I Can Make Games In It. But The Problem Is That My Game Doesn't Have Any . So My Game Looks Dead.
Is There Any Way To Make My Game Look Good Using…

Josh4Help
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2
votes
2 answers
ThreeJS Selective Bloom For Specific Parts Of One Object Using Emission Map
In my project I want to display 3d objects which sometimes have small LED lights. The idea is, that these small lights need to be emitting some kind of bloom to make it look like they are glowing.
I've tried to apply the UnrealBloom however it is…

Miger
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2
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3 answers
Unity PostProcessing - changing color of bloom in code
I can't seem to find a way to easily change the color of the "bloom"-effect in the unity PostProcessing Stack from code. Here's what I've tried, with no effect:
var postProcessVolume =…

ChrisC
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2
votes
2 answers
Overriding bloom gesture
I was wondering if it was possible to override the bloom gesture so that it won't exit out of the application, but rather goes back to another scene in my application.
As HoloSheep pointed out on the HoloLens forums
Note however that the Bloom is a…

Shogunivar
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2
votes
1 answer
How to add a glowing filter to an image
This is the effect I want (the 2nd one):
in photoshop
1) duplicate layer 2) reduce exposure of the new layer 3) add blur
4) blend mode linear dodge (add)
a programmer I knew achieved this effect long ago, he never told how to do it with code…

Andre
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2
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1 answer
Using Bloom effect makes black background blue/indigo in MonoGame (Xna)
My game, made in MonoGame (Xna clone to Mac), needs to use the Bloom effect. I followed the code in the sample over at MSDN (http://xbox.create.msdn.com/en-US/education/catalog/sample/bloom). When I put this effect into my 2D game, it made the…

pjrader1
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How to manually perform inference in BLOOM? (with manually loaded BLOOM blocks to VRAM)
Problem Introduction
Hello, I am a member of a project which partial goal is to distribute BLOOM model between several computers. The communication part between computers is not a problem for us, but we don't know how to manually perform inference.…

TapMadl
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