The question is not if Python supports the display of images, but rather how it supports the display of images. By choice I am using Python 2.7, and this has Tkinter and Image libraries/modules installed. I don't have the pygame module, which seems to readily support the use of images on the graphical user interface.
To open the file or filename on the system, I am using tkFileDialog and this module works as intended. Then, I can combine the output of the tkFileDialog command with the Image module to create an image object (using the open method). Having done this, I can show my graphic using Image's show method, see below:
import Image
import Tkinter
import tkFileDialog as File
root = Tkinter.Tk()
root.title('Image Test')
root.file = File.askopenfile()
root.image = Image.open(root.file)
root.label = Tkinter.Label(image=root.image)
root.label.grid()
Python uses Image Magick to present a zoomed image, if after line 7, I use
root.image.show()
However, when I attempt to load the image to a Tkinter window using the Label (as illustrated in my code) and PhotoImage widgets (which are described to support image display) python throws a TclError and Runtime error, respectively. The messages are: it is "too early to create image" when using PhotoImage, and "image doesn't exist" when using Label (line 8 in my code). Can anyone provide assistance without suggesting that I add modules to my python (version: 2.7) install?
I am looking to work with bitmaps and jpeg/jpg/jpe images. Preferably, I would like to load the image onto the Canvas object using the create_image method. That is, if and only if I can load the image in to a PhotoImage object (no code included). I will settle for a Label with the image, that will eventually be loaded onto a Canvas.
Useful stackoverflow questions, for reference:
•How do I insert a JPEG image into a python Tkinter window?