I have an interface with two buttons that pop and return true or false, like so:
onPressed: () => Navigator.pop(context, false)
I need to adapt the back button in the appbar, so it pops and also returns false. Is there a way to accomplish this?
I have an interface with two buttons that pop and return true or false, like so:
onPressed: () => Navigator.pop(context, false)
I need to adapt the back button in the appbar, so it pops and also returns false. Is there a way to accomplish this?
The easier way is to wrap the body in WillPopScope, in this way it will work with the Back Button on the Top AND the Android Back Button on the Bottom.
Here an example where both back buttons return false:
final return = Navigator.of(context).push(MaterialPageRoute<bool>(
builder: (BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("New Page"),
),
body: WillPopScope(
onWillPop: () async {
Navigator.pop(context, false);
return false;
},
child: newPageStuff(),
),
);
},
));
In the other answers they suggested to use:
leading: BackButton(...)
I found that this works on with the Back Button on the Top and not with the Android one.
I include anyway an example:
final return = Navigator.of(context).push(MaterialPageRoute<bool>(
builder: (BuildContext context) {
return Scaffold(
appBar: AppBar(
leading: BackButton(
onPressed: () => Navigator.pop(context, false),
),
title: Text("New Page"),
),
body: newPageStuff(),
);
},
));
The default BackButton
takes over the leading property of your AppBar
so all you need to do is to override the leading
property with your custom back button, for example:
leading: IconButton(
icon: Icon(Icons.chevron_left),
onPressed: () => Navigator.pop(context, false),
),
This may help and work for you
1st screen
void goToSecondScreen()async {
var result = await Navigator.push(_context, new MaterialPageRoute(
builder: (BuildContext context) => new SecondScreen(context),
fullscreenDialog: true,)
);
Scaffold.of(_context).showSnackBar(SnackBar(content: Text("$result"),duration: Duration(seconds: 3),));
}
2nd screen
Navigator.pop(context, "Hello world");
To pop the data and pass data back on navigation, you need to use .then()
from screen 1. Below is the example.
Screen 2:
class DetailsClassWhichYouWantToPop {
final String date;
final String amount;
DetailsClassWhichYouWantToPop(this.date, this.amount);
}
void getDataAndPop() {
DetailsClassWhichYouWantToPop detailsClass = new DetailsClassWhichYouWantToPop(dateController.text, amountController.text);
Navigator.pop(context, detailsClass); //pop happens here
}
new RaisedButton(
child: new Text("Edit"),
color: UIData.col_button_orange,
textColor: Colors.white,
onPressed: getDataAndPop, //calling pop here
),
Screen 1:
class Screen1 extends StatefulWidget {
//var objectFromEditBill;
DetailsClassWhichYouWantToPop detailsClass;
MyBills({Key key, this.detailsClass}) : super(key: key);
@override
Screen1State createState() => new Screen1State();
}
class Screen1State extends State<Screen1> with TickerProviderStateMixin {
void getDataFromEdit(DetailsClassWhichYouWantToPop detailClass) {
print("natureOfExpense Value:::::: " + detailClass.date);
print("receiptNumber value::::::: " + detailClass.amount);
}
void getDataFromEdit(DetailsClassWhichYouWantToPop detailClass) {
print("natureOfExpense Value:::::: " + detailClass.natureOfExpense);
print("receiptNumber value::::::: " + detailClass.receiptNumber);
}
void pushFilePath(File file) async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => Screen2(fileObj: file),
),
).then((val){
getDataFromScreen2(val); //you get details from screen2 here
});
}
}
The simplest way to achieve this is to :
In your body take a WillPopScope
as the parent widget
And on its onWillPop : () {}
call
Navigator.pop(context, false);
onWillPop
of WillPopScope
will be triggered automatically when you’ll press the back button on your AppBar
While you can override the back button for custom behaviors, don't.
Instead of overriding the button with a custom pop, you should handle the null scenario. There are a few reasons why you don't want to manually override the icon:
arrow_back_ios
while android uses arrow_back
null
. Instead should do the following:
var result = await Navigator.pushNamed<bool>(context, "/");
if (result == null) {
result = false;
}
Try this:
void _onBackPressed() {
// Called when the user either presses the back arrow in the AppBar or
// the dedicated back button.
}
@override
Widget build(BuildContext context) {
return WillPopScope(
onWillPop: () {
_onBackPressed();
return Future.value(false);
},
child: Scaffold(
appBar: AppBar(
leading: IconButton(
icon: Icon(Icons.arrow_back),
onPressed: _onBackPressed,
),
),
),
);
}
Use the below code to get result from your activity.
Future _startActivity() async {
Map results = await Navigator.of(context).push(new MaterialPageRoute(builder: (BuildContext context){
return new StartActivityForResult();
}));
if (results != null && results.containsKey('item')) {
setState(() {
stringFromActivity = results['item'];
print(stringFromActivity);
});
}
}
Complete Source Code
import 'package:flutter/material.dart';
import 'activity_for_result.dart';
import 'dart:async';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Start Activity For Result'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String stringFromActivity = 'Start Activity To Change Me \n';
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(
stringFromActivity, style: new TextStyle(fontSize: 20.0), textAlign: TextAlign.center,
),
new Container(height: 20.0,),
new RaisedButton(child: new Text('Start Activity'),
onPressed: () => _startActivity(),)
],
),
),
);
}
Future _startActivity() async {
Map results = await Navigator.of(context).push(new MaterialPageRoute(builder: (BuildContext context){
return new StartActivityForResult();
}));
if (results != null && results.containsKey('item')) {
setState(() {
stringFromActivity = results['item'];
print(stringFromActivity);
});
}
}
}
import 'package:flutter/material.dart';
class StartActivityForResult extends StatelessWidget{
List<String>list = ['','','','','','','','','',];
@override
Widget build(BuildContext context) {
// TODO: implement build
return new Scaffold(
appBar: new AppBar(
title: new Text('Selecte Smily'),
),
body: new ListView.builder(itemBuilder: (context, i){
return new ListTile(title: new Text(list[i]),
onTap: (){
Navigator.of(context).pop({'item': list[i]});
},
);
}, itemCount: list.length,),
);
}
}
get complete running example of how to work this from here
You can pass data/arguments from one screen to other,
consider this example:
screen1.dart:
import 'package:flutter/material.dart';
import 'screen2.dart';
class Screen1 extends StatelessWidget {
Screen1(this.indx);
final int indx;
@override
Widget build(BuildContext context) {
return new S1(indx: indx,);
}
}
class S1 extends StatefulWidget {
S1({Key key, this.indx}) : super(key: key);
final int indx;
@override
S1State createState() => new S1State(indx);
}
class S1State extends State<VD> {
int indx = 5;
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
leading: new IconButton(icon: const Icon(Icons.iconName), onPressed: () {
Navigator.pushReplacement(context, new MaterialPageRoute(
builder: (BuildContext context) => new Screen2(indx),
));
}),
),
);
}
}
Screen 2:
import 'package:flutter/material.dart';
import 'screen2.dart';
class Screen2 extends StatelessWidget {
Screen2(this.indx);
final int indx;
@override
Widget build(BuildContext context) {
return new S2(indx: indx,);
}
}
class S2 extends StatefulWidget {
S2({Key key, this.indx}) : super(key: key);
final int indx;
@override
S2State createState() => new S2State(indx);
}
class S2State extends State<VD> {
int indx = 1;
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
leading: new IconButton(icon: const Icon(Icons.Icons.arrow_back), onPressed: () {
Navigator.pushReplacement(context, new MaterialPageRoute(
builder: (BuildContext context) => new Screen1(indx),
));
}),
),
);
}
}
To pass data between Screens, pass the argument/data to the Screens constructor in Navigator.pushReplacement()
.You can pass as many argument as you want.
This line
Navigator.pushReplacement(context, new MaterialPageRoute(
builder: (BuildContext context) => new Screen1(indx),
));
will go to Screen1 and call initState and build method of Screen1 so that you can get updated values.
First, Remove the automatically appended back button (see this answer)
Then, create your own back button. like this:
IconButton(
onPressed: () => Navigator.pop(context, false),
icon: Icon(Icons.arrow_back),
)