I'm trying to build a simple RPG using the C# Windows Forms (as I had recently stumbled upon a fun tutorial demonstrating this ability. I have two items:
A 'Character' object that has been placed IN game: In-game character--GUI
I also have a code-generated Draw Object, a tree--built in-game:
public void MainFormPaint(object sender, PaintEventArgs e)
{
//Drawing a tree, to create transparency
Image Tree_2 = Image.FromFile("[Directory to PNG].png");
Tree_2.Tag = "Tree";
e.Graphics.DrawImage(Tree_2,50,50,200,200);
}
...which generates this: Code-generated Tree Object
Seeing as I cannot detect the object by some means similar to:
Character.Bounds.Intersectswith([insert_my_picture].Bounds);
this leaves me kind of baffled, and I'm not sure what to do. I want to detect this collision, so that I can stop movement. However, I'm not sure how to check for an 'empty spot' next to me or any object for that matter that's code-generated. It's important to note that this image is code-generated to maintain the graphic's transparency (as apparently there are problems placing objects in the form and maintaining transparency with overlaying objects).
Thank you for your help!