It's important to distinguish between objects implementing IDisposable
and objects with finalizers. In most cases (probably preferably all), objects with finalizers also implement IDisposable
but they are in fact two distinct things, most often used together.
A finalizer is a mechanism to say to the .NET Runtime that before it can collect the object, it has to execute the finalizer. This happens when the .NET Runtime detects that an object is eligible for garbage collection. Normally, if the object does not have a finalizer, it will be collected during this collection. If it has a finalizer, it will instead be placed onto a list, the "freachable queue", and there is a background thread that monitors this thread. Sometimes after the collection has placed the object onto this queue, the finalizer thread will process the object from this queue and call the finalizer method.
Once this has happened, the object is again eligible for collection, but it has also been marked as finalized, which means that when the garbage collector finds the object in a future collection cycle, it no longer places it on this queue but collects it normally.
Note that in the above paragraphs of text, IDisposable
is not mentioned once, and there is a good reason for that. None of the above relies on IDisposable
at all.
Now, objects implementing IDisposable
may or may not have a finalizer. The general rule is that if the object itself owns unmanaged resources it probably should and if it doesn't it probably shouldn't. (I'm hesitant to say always and never here since there always seems to be someone that is able to find a cornercase where it makes sense one way or another but breaks the "typically" rule)
A TL;DR summary of the above could be that a finalizer is a way to get a (semi-)guaranteed cleanup of the object when it is collected, but exactly when that happens is not directly under the programmers control, whereas implementing IDisposable
is a way to control this cleanup directly from code.
Anyway, with all that under our belt, let's tackle your specific questions:
When a C# .NET 4.5 (or higher) application closes, what happens to the IDisposables which were not properly disposed?
Answer: Nothing. If they have a finalizer, the finalizer thread will try to pick them up, since when the program terminates, all objects become eligible for collection. The finalizer thread is not allowed to run "forever" to do this, however, so it may also run out of time. If, on the other hand, the object implementing IDisposable
does not have a finalizer it will simply be collected normally (again, IDisposable
has no bearing at all on garbage collection).
But let's say I have a console app, with a static Stream variable. Is it disposed when I close the console app?
Answer: No, it will not be disposed. Stream
by itself is a base class, so depending on the concrete derived class it may or may not have a finalizer. It follows the same rule as above, however, so if it doesn't have a finalizer it will simply be collected. Examples, MemoryStream does not have a finalizer, whereas FileStream does.
What about a HttpClient? And how do you know in which situations it does and in which is does not
Answer: The reference source for HttpClient seems to indicate that HttpClient
does not have a finalizer. It will thus simply be collected.
Alright, now some actual background info. I often store certain IDisposables as fields, forcing my class to implement IDisposable. The end user should use using. But what if that does not happen?
Answer: If you forget/don't call IDisposable.Dispose()
on objects implementing IDisposable
, everything I've stated here regarding finalizers will still happen, once the object is eligible for collection. Other than that, nothing special will happen. Whether the object implements IDisposable
or not have no bearing on the garbage collection process, only the presence of a finalizer has.
Is it merely unnecessary memory until GC? Or do you suddenly have a memory leak
Answer: Undetermined from this simple information. It depends on what the Dispose
method would do. For instance, if the object has registered itself somewhere so that there is a reference to it, somewhere, for some code to stop using the object may not actually make the object eligible for collection. The Dispose
method might be responsible for unregistering it, removing the last reference(s) to it. So this depends on the object. Merely the fact that the object implements IDisposable
does not create a memory leak. If the last reference to the object is removed, the object becomes eligible for collection and will be collected during a future collection cycle.
Remarks:
Note that the above text is also probably simplified. A full collection cycle to actually "collect memory" is probably not done on application termination as there is no point. The operating system will free the memory allocated by the process when it terminates anyway. When an application terminates, .NET Framework makes every reasonable effort to call finalizers for objects that haven't yet been garbage collected, unless such cleanup has been suppressed (by a call to the library method GC.SuppressFinalize, for example). .NET 5 (including .NET Core) and later versions don't call finalizers as part of application termination.1 (I have no additional knowledge one way or another what kind of optimizations is done here)
The more important part here is that you need to distinguish between memory (or other) leaks during program execution and after program execution
- When the process terminates, the operating system will reclaim all memory allocated to it, it will close all handles (which may keep sockets, files, etc. open), all threads will be terminated. In short, the program is completely removed from memory
- The process may have left tidbits of itself around though, which are not cleaned up unless the process took care to do this beforehand. An open file is closed, as stated above, but it may not have been completely written and thus may be corrupt in some way.
- During program execution, leaks may make the program grow in terms of allocated memory, it may allocate too many handles because it fail to close the ones it no longer needs, etc. and this is important in terms of handling
IDisposable
and finalizers correctly, but when the process terminates, this is no longer a problem.