I'm trying to find the direction in which my oculus touch controller is pointing at any given point in time in OpenVR. (The direction in which you would render a ray pointer from the controller) I am using the following function
GetControllerStateWithPose( TrackingUniverseStanding, deviceId, &controllerState, sizeof(controllerState), &trackedDevicePose);
In the picture below, I understand that the position is described by m12 m13 and M14 for x, y and z. But how do I use the m0 to m10 values to find a direction vector in which the controller points at any given time.
Can't post images because of my new account but it can be found here https://camo.githubusercontent.com/d83363a745afeeb1ac7265d10ad55544e15a8fe9/687474703a2f2f7777772e736f6e67686f2e63612f6f70656e676c2f66696c65732f676c5f616e676c6573746f6178657330312e706e67
Would I simply multiply this matrix by [1,1,1,0]^T? Or maybe [0,0,1,0]^T since Z axis is the describes as the forward direction
Thanks