So I've been testing out this code, I found a tutorial on how I can add spritesheets in pygame and decided to try this one: https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/67257/
I did as the video said and counted the columns and rows, this is my code:
pygame.init()
CLOCK = pygame.time.Clock()
DS = pygame.display.set_mode((W, H))
FPS = 60
class spritesheet:
def __init__(self, filename, cols, rows):
self.sheet = pygame.image.load(filename).convert_alpha()
self.cols = cols
self.rows = rows
self.totalCellCount = cols * rows
self.rect = self.sheet.get_rect()
w = self.cellWidth = self.rect.width / cols
h = self.cellHeight = self.rect.height / rows
hw, hh = self.cellCenter = (w / 2, h / 2)
self.cells = list([(index % cols * w, index / cols * h, w, h) for index in range(self.totalCellCount)])
self.handle = list([
(0,0), (-hw, 0), (-w, 0),
(0, -hh), (-hw, -hh), (-w, -hh),
(0, -h), (-hw, -h), (-w, -h),])
def draw(self, surface, cellIndex, x, y, handle = 0):
surface.blit(self.sheet,
(x + self.handle[handle][0], y + self.handle[handle][1],
self.cells[cellIndex][2], self.cells[cellIndex][3]))
s = spritesheet('Number18.png', 58, 6)
CENTER_HANDLE = 6
Index = 0
#mainloop
run = True
while run:
s.draw(DS, Index % s.totalCellCount, HW, HH, CENTER_HANDLE)
Index +=1
#pygame.draw.circle(DS, WHITE, (HW, HW), 20, 10)
DS.blit(bg,(0,0))
pygame.display.update()
CLOCK.tick(FPS)
DS.fill(BLACK)
The line s = spritesheet("Number18.png", 58, 6)
has the numbers 58, 6 which are basically the number of rows and columns I counted on this spritesheet block, but I'm getting problems such as the pygame window on "not responding", the image does not load up and I can't move the pygame screen.