I've got some problems while trying to load smaller textures for my pixel-art game using SOIL. This is the result while loading a 40 x 40 image:
I checked my code if there are any problems when width is smaller than height, and for 40 x 50 everything is alright. I checked that 30 x 40 with Windows' image viewer, and it seems alright there too. Single thing that may influence in any way the loader is when using the coordinate axis to set the position, but, it works right. This is the code for loading the texture:
glGenTextures(1, &actor.texture);
glBindTexture(GL_TEXTURE_2D, actor.texture);
unsigned char* image = SOIL_load_image(("App/Textures/" + name + ".png").c_str(), &width, &height, 0, SOIL_LOAD_RGB);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
SOIL_free_image_data(image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);