I am trying to write a small interactive game-like application, where I need to have a Draw
method that's gonna draw on screen, but can't figure out how to structure the method for WPF.
If this was Winforms
, I could use:
public void Draw (Graphics g)
{
}
But for a WPF Window
, what should I have on it in the xaml (currently only have a Grid
), and what should this Draw
method receive as an argument?
First I want to do it like this to get it working, then I can think about how to make it more WPF
, etc. But now I am more interested in getting this to work.