I have a QGraphicsView which an image is loaded into. I then made it so you can draw over the image with your pointer with QPainterPath and then the path is closed by connecting the beginning and end points. I am wondering how to have that region then filled after the mouse is released and then make this object selectable but not movable.
I tried using QPaint and filling the path as seen in the addGraphicsItem function.
class GraphicsView(QGraphicsView):
def __init__(self, parent = None):
super(GraphicsView, self).__init__(parent)
self.setGeometry(300, 300, 250, 150)
self.setScene(GraphicsScene(self))
self.pixmapItem = QGraphicsPixmapItem() # check if everytime you open a new image the old image is still an item
self.scene().addItem(self.pixmapItem)
self.initial_path()
def initial_path(self):
self._path = QtGui.QPainterPath()
pen = QtGui.QPen(QtGui.QColor("green"), 4, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap)
self._path_item = self.scene().addPath(self._path, pen)
@QtCore.pyqtSlot()
def setImage(self):
filename, _ = QFileDialog.getOpenFileName(None, "select Image", "", "Image Files (*.png *.jpg *jpg *.bmp)")
if filename:
self.image = QPixmap(filename)
self.pixmapItem.setPixmap(QtGui.QPixmap(filename))
def mousePressEvent(self, event):
self.start = event.pos()
if not self.pixmapItem.pixmap().isNull():
self._path.moveTo(self.mapToScene(event.pos()))
self._path_item.setPath(self._path)
super(GraphicsView, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
if not self.pixmapItem.pixmap().isNull():
self._path.lineTo(self.mapToScene(event.pos()))
self._path_item.setPath(self._path)
super(GraphicsView, self).mousePressEvent(event)
def mouseReleaseEvent(self, event):
self.end = event.pos()
if not self.pixmapItem.pixmap().isNull():
self._path.lineTo(self.mapToScene(event.pos()))
self._path.closeSubpath()
self._path_item.setPath(self._path)
self.addGraphicsItem()
self.initial_path()
super(GraphicsView, self).mouseReleaseEvent(event)
def addGraphicsItem(self):
pixmap = self.pixmapItem.pixmap()
painter = QPainter(pixmap)
painter.setRenderHint(QPainter.Antialiasing)
pen = QPen(QtGui.QColor("green"), 4, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap)
brush = QBrush(QColor('green'))
painter.fillPath(self._path, brush)
painter.end()
I expected the addGraphicsItem function to then fill in the object but nothing changes.