The places to look for this information are the docstrings of Shady.Stimulus
and Shady.Stimulus.LoadTexture
, as well as the included example script animated-textures.py
.
Like most things Python, there are multiple ways to do what you want. Here's how I would do it:
w = Shady.World()
s = w.Stimulus( [frame00, frame01, frame02, ...], multipage=True )
where each frameNN
is a 1000x1000-pixel numpy
array (either floating-point or uint8
).
Alternatively you can ask Shady to load directly from disk:
s = w.Stimulus('trial01/*.png', multipage=True)
where directory trial01
contains twenty-five 1000x1000-pixel image files, named (say) 00.png
through 24.png
so that they get sorted correctly. Or you could supply an explicit list of filenames.
Either way, whether you loaded from memory or from disk, the frames are all transferred to the graphics card in that call. You can then (time-critically) switch between them with:
s.page = 0 # or any number up to 24 in your case
Note that, due to our use of the multipage
option, we're using the "page" animation mechanism (create one OpenGL texture per frame) instead of the default "frame" mechanism (create one 1000x25000 OpenGL texture) because the latter would exceed the maximum allowable dimensions for a single texture on many graphics cards. The distinction between these mechanisms is discussed in the docstring for the Shady.Stimulus
class as well as in the aforementioned interactive demo:
python -m Shady demo animated-textures
To prepare the next trial, you might use .LoadPages()
(new in Shady version 1.8.7). This loops through the existing "pages" loading new textures into the previously-used graphics-card texture buffers, and adds further pages as necessary:
s.LoadPages('trial02/*.png')
Now, you mention that your established workflow is to concatenate the frames as a single 5000x5000-pixel image. My solutions above assume that you have done the work of cutting it up again into 1000x1000-pixel frames, presumably using numpy calls (sounds like you might be doing the equivalent in Matlab at the moment). If you're going to keep saving as 5000x5000, the best way of staying in control of things might indeed be to maintain your own code for cutting it up. But it's worth mentioning that you could take the entirely different strategy of transferring it all in one go:
s = w.Stimulus('trial01_5000x5000.png', size=1000)
This loads the entire pre-prepared 5000x5000 image from disk (or again from memory, if you want to pass a 5000x5000 numpy array instead of a filename) into a single texture in the graphics card's memory. However, because of the size
specification, the Stimulus
will only show the lower-left 1000x1000-pixel portion of the array. You can then switch "frames" by shifting the carrier relative to the envelope. For example, if you were to say:
s.carrierTranslation = [-1000, -2000]
then you would be looking at the frame located one "column" across and two "rows" up in your 5x5 array.
As a final note, remember that you could take advantage of Shady's on-the-fly gamma-correction and dithering–they're happening anyway unless you explicitly disable them, though of course they have no physical effect if you leave the stimulus .gamma
at 1.0 and use integer pixel values. So you could generate your stimuli as separate 1000x1000 arrays, each containing unlinearized floating-point values in the range [0.0,1.0]
, and let Shady worry about everything beyond that.