I want to be able to pass user input from my GUI to one of my classes. However, the input is not passed over and immediately checks the if statement. How do I get program to wait for the input and only checks after the button is clicked?
Main class
public class MainTest {
public static void main(String[] args) {
String weaponCategory;
//Create Java GUI
GUITest window = new GUITest();
if(window.getCategory() != "")
{
System.out.println("test");
}
}
}
GUITest class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class GUITest implements ActionListener{
private JFrame frmInventorysystem;
private JPanel frameBottom;
private JComboBox equipList;
private String category = "";
private JButton confirmBtn, cancelBtn;
/**
* Create the application.
*/
public GUITest()
{
frmInventorysystem = new JFrame();
frmInventorysystem.setTitle("InventorySystem");
frmInventorysystem.setBounds(100, 100, 450, 300);
frmInventorysystem.getContentPane().setLayout(new BorderLayout(0, 0));
frmInventorysystem.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
/*JFrame inside another JFrame is not recommended. JPanels are used instead.
* Creating a flow layout for the bottom frame
*/
frameBottom = new JPanel();
frameBottom.setLayout(new FlowLayout());
//creates comboBox to find out which of the three items player is looking to insert
String[] weaponCategories = {"Weapon", "Armor", "Mod"};
equipList = new JComboBox(weaponCategories);
frmInventorysystem.getContentPane().add(equipList, BorderLayout.NORTH);
//Converting BorderLayout.south into a flow layout
frmInventorysystem.getContentPane().add(frameBottom, BorderLayout.SOUTH);
confirmBtn = new JButton("Confirm");
confirmBtn.addActionListener(this);
frameBottom.add(confirmBtn);
cancelBtn = new JButton("Cancel");
cancelBtn.addActionListener(this);
frameBottom.add(cancelBtn);
frmInventorysystem.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
//creates new windows to sort equipment when confirmBtn is clicked
if(e.getSource() == confirmBtn)
{
if(equipList.getSelectedItem().equals("Weapon"))
{
//GUIWeaponCategory weapon = new GUIWeaponCategory();
category = equipList.getSelectedItem().toString();
}
}
//Exits when cancelBtn is clicked
if(e.getSource() == cancelBtn)
{
System.exit(0);
}
}
public String getCategory()
{
return category;
}
public void setCategory(String a)
{
category = a;
}
}
GUITest launches as expected. However, the first println is missing. How would I go about doing this? What concepts or pieces of code am I missing?
EDIT1: Added a couple more details to make the program reproducible and complete.
EDIT2: Making the code more readable for easy understanding.